public static AIBaseData GetTrapMaxAttackCount(Actor actor, string name = "") { Trap tmpTrap = actor as Trap; AIBaseData tmpData = AIBaseData.CreateAIBaseData(AIBaseData.DataType.enInt); tmpData.SetIntValue(tmpTrap.mMaxAttackCount); return(tmpData); }
public static AIBaseData GetTrapState(Actor actor, string name = "") { Trap tmpTrap = actor as Trap; AIBaseData tmpData = AIBaseData.CreateAIBaseData(AIBaseData.DataType.enInt); tmpData.SetIntValue((int)tmpTrap.mTrapState); return(tmpData); }