protected override void OnValidate() { base.OnValidate(); if (_attacker == null) { _attacker = GetComponent <AIAttacker>(); } }
public void StopUnit() { for (int i = 0; i < units.Count; i++) { units[i].enabled = false; } for (int i = 0; i < units.Count; i++) { AIAttacker ai = units[i].GetComponent <AIAttacker>(); if (ai) { ai.target = null; } } }