Example #1
0
 private void CreateFireball(AI.ActionInfo info)
 {
     if (info.action.name.ToLower().StartsWith("fire"))
     {
         Vector3 pos = info.startPosition;
         Vector3 dir = info.targetPosition - pos;
         dir.Normalize();
         Fireball f = new Fireball(info.npcName, Graphics.GraphicCore.GetInitializator().GetDevice(), pos, dir, info, this);
         Graphics.GraphicCore.GetCurrentSceneManager().AddObject(f.GetFireName(), f, null as Microsoft.DirectX.Direct3D.Effect);
     }
 }
Example #2
0
        public GameLogic(Game.GameManager game, AI.AICore ai)
        {
            this.ai   = ai;
            this.game = game;

            this.deadGuards    = new List <GameNPC>();
            this.respawnTimers = new List <Timer>();

            actions = this.LoadActions("Settings\\AttackSpells.xml");

            fireballInfo = new WiccanRede.AI.ActionInfo();
            this.camera  = Graphics.Camera.GetCameraInstance();
            fireballInfo.startPosition  = camera.GetVector3Position();
            fireballInfo.targetPosition = camera.GetVector3Position();
            fireballInfo.targetName     = "NPC";
            fireballInfo.npcName        = "Hrac";
            fireballInfo.action         = actions[0];
        }
Example #3
0
 /// <summary>
 /// AI controled NPC do some action
 /// </summary>
 /// <param name="info">info about action</param>
 public void Spell(AI.ActionInfo info)
 {
     CreateFireball(info);
 }
Example #4
0
 /// <summary>
 /// fireball from NPC to anybody else
 /// </summary>
 /// <param name="nameOfHited"></param>
 /// <param name="info"></param>
 public void FireballHit(string nameOfHited, AI.ActionInfo info)
 {
     ai.AcceptAction(nameOfHited, info);
     Logging.Logger.AddInfo(nameOfHited + " zasazen " + info.action.name);
 }