public override void OnPreTargetMembersGUI(GUISkin skin) { var directory = AssetDatabase.GUIDToAssetPath(RestoredAGXFile.DataDirectoryId); var directoryValid = directory.Length > 0 && AssetDatabase.IsValidFolder(directory); using (new GUILayout.HorizontalScope()) { GUILayout.Label(GUI.MakeLabel("Data directory"), skin.label, GUILayout.Width(160)); var statusColor = directoryValid ? Color.Lerp(Color.white, Color.green, 0.2f) : Color.Lerp(Color.white, Color.red, 0.2f); var prevColor = UnityEngine.GUI.backgroundColor; UnityEngine.GUI.backgroundColor = statusColor; GUILayout.TextField(directory, skin.textField); UnityEngine.GUI.backgroundColor = prevColor; if (GUILayout.Button(GUI.MakeLabel("...", false, "Open file panel"), skin.button, GUILayout.Width(28))) { var newDirectory = EditorUtility.OpenFolderPanel("Prefab data directory", "Assets", ""); if (newDirectory.Length > 0) { var relPath = IO.Utils.MakeRelative(newDirectory, Application.dataPath).Replace('\\', '/'); if (AssetDatabase.IsValidFolder(relPath)) { RestoredAGXFile.DataDirectoryId = AssetDatabase.AssetPathToGUID(relPath); EditorUtility.SetDirty(RestoredAGXFile); } } } } }
public override void OnPreTargetMembersGUI(GUISkin skin) { if (AttachmentPair == null) { PerformRemoveFromParent(); return; } bool guiWasEnabled = UnityEngine.GUI.enabled; using (new GUI.Indent(12)) { Undo.RecordObject(AttachmentPair, "Constraint Tool"); GUILayout.Label(GUI.MakeLabel("Reference frame", true), skin.label); GUI.HandleFrame(AttachmentPair.ReferenceFrame, skin, 4 + 12); GUILayout.BeginHorizontal(); GUILayout.Space(12); if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString(), false, "Synchronized with reference frame"), GUI.ConditionalCreateSelectedStyle(AttachmentPair.Synchronized, skin.button), new GUILayoutOption[] { GUILayout.Width(24), GUILayout.Height(14) })) { AttachmentPair.Synchronized = !AttachmentPair.Synchronized; if (AttachmentPair.Synchronized) { ConnectedFrameTool.TransformHandleActive = false; } } GUILayout.Label(GUI.MakeLabel("Connected frame", true), skin.label); GUILayout.EndHorizontal(); UnityEngine.GUI.enabled = !AttachmentPair.Synchronized; GUI.HandleFrame(AttachmentPair.ConnectedFrame, skin, 4 + 12); UnityEngine.GUI.enabled = guiWasEnabled; } }
public void OnInspectorGUI(GUISkin skin) { using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("AGXUnity Editor Settings", 24, true), skin.label); GUI.Separator3D(); // BuiltInToolsTool settings GUI. { using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label); HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin); HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin); HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin); } GUI.Separator(); BuildPlayer_CopyBinaries = GUI.Toggle(GUI.MakeLabel("<b>Build Player:</b> Copy AGX Dynamics binaries", false, "[Recommended enabled]\nCopy dependent AGX Dynamics binaries to target player directory."), BuildPlayer_CopyBinaries, skin.button, skin.label); GUI.Separator(); if (GUILayout.Button(GUI.MakeLabel("Regenerate custom editors"), skin.button)) { Utils.CustomEditorGenerator.Synchronize(true); } GUI.Separator3D(); }
public override void OnPreTargetMembersGUI(GUISkin skin) { bool toggleDisableCollisions = false; GUILayout.BeginHorizontal(); { GUI.ToolsLabel(skin); using (GUI.ToolButtonData.ColorBlock) { toggleDisableCollisions = GUI.ToolButton(GUI.Symbols.DisableCollisionsTool, DisableCollisionsTool, "Disable collisions against other objects", skin); } } GUILayout.EndHorizontal(); if (DisableCollisionsTool) { GetChild <DisableCollisionsTool>().OnInspectorGUI(skin); GUI.Separator(); } if (!EditorApplication.isPlaying) { RouteGUI(skin); } if (toggleDisableCollisions) { DisableCollisionsTool = !DisableCollisionsTool; } }
public static Constraint.ECollisionsState ConstraintCollisionsStateGUI(Constraint.ECollisionsState state, GUISkin skin) { bool guiWasEnabled = UnityEngine.GUI.enabled; using (new GUI.Indent(12)) { GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel("Disable collisions: ", true), GUI.Align(skin.label, TextAnchor.MiddleLeft), new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(25) }); UnityEngine.GUI.enabled = !EditorApplication.isPlaying; if (GUILayout.Button(GUI.MakeLabel("Rb " + GUI.Symbols.Synchronized.ToString() + " Rb", false, "Disable all shapes in rigid body 1 against all shapes in rigid body 2."), GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2, skin.button), new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) })) { state = state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2 ? Constraint.ECollisionsState.KeepExternalState : Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2; } if (GUILayout.Button(GUI.MakeLabel("Ref " + GUI.Symbols.Synchronized.ToString() + " Con", false, "Disable Reference object vs. Connected object."), GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableReferenceVsConnected, skin.button), new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) })) { state = state == Constraint.ECollisionsState.DisableReferenceVsConnected ? Constraint.ECollisionsState.KeepExternalState : Constraint.ECollisionsState.DisableReferenceVsConnected; } UnityEngine.GUI.enabled = guiWasEnabled; } GUILayout.EndHorizontal(); } return(state); }
private Tuple <PropertyWrapper, CableProperties.Direction, object> OnPropertyGUI(CableProperties.Direction dir, CableProperties properties, GUISkin skin) { Tuple <PropertyWrapper, CableProperties.Direction, object> changed = null; var data = EditorData.Instance.GetData(properties, "CableProperty" + dir.ToString()); if (GUI.Foldout(data, GUI.MakeLabel(dir.ToString()), skin)) { using (new GUI.Indent(12)) { GUI.Separator(); var wrappers = PropertyWrapper.FindProperties <CableProperty>(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public); foreach (var wrapper in wrappers) { if (wrapper.GetContainingType() == typeof(float) && InspectorEditor.ShouldBeShownInInspector(wrapper.Member)) { var value = EditorGUILayout.FloatField(InspectorGUI.MakeLabel(wrapper.Member), wrapper.Get <float>(properties[dir])); if (UnityEngine.GUI.changed) { changed = new Tuple <PropertyWrapper, CableProperties.Direction, object>(wrapper, dir, value); UnityEngine.GUI.changed = false; } } } } } return(changed); }
private void HandleConstraintRowsGUI(ConstraintUtils.ConstraintRow[] rows, InvokeWrapper[] wrappers, GUISkin skin) { foreach (InvokeWrapper wrapper in wrappers) { if (wrapper.HasAttribute <HideInInspector>()) { continue; } GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel(wrapper.Member.Name), skin.label, GUILayout.MinWidth(74)); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); { for (int i = 0; i < 3; ++i) { using (new BeginConstraintRowGUI(rows[i], wrapper)) { GUILayout.BeginHorizontal(); { HandleConstraintRowType(rows[i], i, wrapper, skin); } GUILayout.EndHorizontal(); } } } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); GUI.Separator(); } }
public override void OnPreTargetMembersGUI(GUISkin skin) { // Possible undo performed that deleted the constraint. Remove us. if (Constraint == null) { PerformRemoveFromParent(); return; } GUILayout.Label(GUI.MakeLabel(Constraint.Type.ToString(), 24, true), GUI.Align(skin.label, TextAnchor.MiddleCenter)); GUI.Separator(); // Render AttachmentPair GUI. base.OnPreTargetMembersGUI(skin); GUI.Separator(); Constraint.CollisionsState = ConstraintCollisionsStateGUI(Constraint.CollisionsState, skin); Constraint.SolveType = ConstraintSolveTypeGUI(Constraint.SolveType, skin); GUI.Separator(); Constraint.ConnectedFrameNativeSyncEnabled = ConstraintConnectedFrameSyncGUI(Constraint.ConnectedFrameNativeSyncEnabled, skin); GUI.Separator(); ConstraintRowsGUI(skin); }
public void OnInspectorGUI(GUISkin skin) { using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("AGXUnity Editor Settings", 24, true), skin.label); GUI.Separator3D(); // BuiltInToolsTool settings GUI. { using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label); HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin); HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin); HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin); } GUI.Separator(); if (GUILayout.Button(GUI.MakeLabel("Regenerate custom editors"), skin.button)) { Utils.CustomEditorGenerator.Synchronize(true); } GUI.Separator3D(); }
protected override bool OverrideOnInspectorGUI(CableProperties properties, GUISkin skin) { if (properties == null) { return(true); } Undo.RecordObject(properties, "Cable properties"); using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("Cable Properties", true), skin.label); GUI.Separator(); using (new GUI.Indent(12)) { foreach (CableProperties.Direction dir in CableProperties.Directions) { OnPropertyGUI(dir, properties, skin); GUI.Separator(); } } if (UnityEngine.GUI.changed) { EditorUtility.SetDirty(properties); } return(true); }
public static bool ConstraintConnectedFrameSyncGUI(bool enabled, GUISkin skin) { using (new GUI.Indent(12)) { enabled = GUI.Toggle(GUI.MakeLabel("Connected frame animated", true), enabled, skin.button, skin.label); } return(enabled); }
protected override void OnPreFrameGUI(CableRouteNode node, GUISkin skin) { using (new GUI.Indent(12)) { node.Type = (Cable.NodeType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type"), node.Type, skin.button); GUI.Separator(); } }
public void ConstraintRowsGUI(GUISkin skin) { try { ConstraintUtils.ConstraintRowParser constraintRowParser = ConstraintUtils.ConstraintRowParser.Create(Constraint); InvokeWrapper[] memberWrappers = InvokeWrapper.FindFieldsAndProperties(null, typeof(ElementaryConstraintRowData)); if (constraintRowParser.HasTranslationalRows) { if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryTranslational), GUI.MakeLabel("Translational properties </b>(along constraint axis)<b>", true), skin, OnFoldoutStateChange)) { using (new GUI.Indent(12)) HandleConstraintRowsGUI(constraintRowParser.TranslationalRows, memberWrappers, skin); } } if (constraintRowParser.HasRotationalRows) { GUI.Separator(); if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryRotational), GUI.MakeLabel("Rotational properties </b>(about constraint axis)<b>", true), skin, OnFoldoutStateChange)) { using (new GUI.Indent(12)) HandleConstraintRowsGUI(constraintRowParser.RotationalRows, memberWrappers, skin); } } ElementaryConstraintController[] controllers = Constraint.GetElementaryConstraintControllers(); if (controllers.Length > 0) { if (!constraintRowParser.Empty) { GUI.Separator(); } if (GUI.Foldout(Selected(SelectedFoldout.Controllers), GUI.MakeLabel("Controllers", true), skin, OnFoldoutStateChange)) { using (new GUI.Indent(12)) { GUI.Separator(); foreach (var controller in controllers) { HandleConstraintControllerGUI(controller, skin); GUI.Separator(); } } } } } catch (AGXUnity.Exception e) { GUILayout.Label(GUI.MakeLabel("Unable to parse constraint rows", true), skin.label); GUILayout.Label(GUI.MakeLabel(" - " + e.Message, Color.red), skin.label); } }
public static Constraint.ESolveType ConstraintSolveTypeGUI(Constraint.ESolveType solveType, GUISkin skin) { GUILayout.BeginHorizontal(); { GUILayout.Space(12); GUILayout.Label(GUI.MakeLabel("Solve Type", true), skin.label, GUILayout.Width(140)); solveType = (Constraint.ESolveType)EditorGUILayout.EnumPopup(solveType, skin.button, GUILayout.ExpandWidth(true), GUILayout.Height(18), GUILayout.Width(2 * 76 + 4)); } GUILayout.EndHorizontal(); return(solveType); }
private void HandleModeShapeGUI(GUISkin skin) { if (ShapeCreateTool == null) { ChangeMode(Mode.None); return; } GUI.Separator3D(); ShapeCreateTool.OnInspectorGUI(skin); }
private void HandleModeConstraintGUI(GUISkin skin) { if (ConstraintCreateTool == null) { ChangeMode(Mode.None); return; } GUI.Separator3D(); ConstraintCreateTool.OnInspectorGUI(skin); }
public override void OnPreTargetMembersGUI(GUISkin skin) { // TODO: Improvements. // - "Copy-paste" shape. // 1. Select object with primitive shape(s) // 2. Select object to copy the shape(s) to // - Move from-to existing bodies or create a new body. // - Mesh object operations. // * Simplify assembly // * Multi-select to create meshes // - Inspect element (hold 'i'). if (!AGXUnity.Utils.Math.IsUniform(Assembly.transform.lossyScale, 1.0E-3f)) { Debug.LogWarning("Scale of AGXUnity.Assembly transform isn't uniform. If a child rigid body is moving under this transform the (visual) behavior is undefined.", Assembly); } bool rbButtonPressed = false; bool shapeButtonPressed = false; bool constraintButtonPressed = false; GUI.ToolsLabel(skin); GUILayout.BeginHorizontal(); { GUILayout.Space(12); using (GUI.ToolButtonData.ColorBlock) { rbButtonPressed = GUILayout.Button(GUI.MakeLabel("RB", true, "Assembly rigid body tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.RigidBody, skin.button), GUILayout.Width(30f), GUI.ToolButtonData.Height); shapeButtonPressed = GUILayout.Button(GUI.MakeLabel("Shape", true, "Assembly shape tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Shape, skin.button), GUILayout.Width(54f), GUI.ToolButtonData.Height); constraintButtonPressed = GUILayout.Button(GUI.MakeLabel("Constraint", true, "Assembly constraint tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Constraint, skin.button), GUILayout.Width(80f), GUI.ToolButtonData.Height); } } GUILayout.EndHorizontal(); HandleModeGUI(skin); if (rbButtonPressed) { ChangeMode(Mode.RigidBody); } if (shapeButtonPressed) { ChangeMode(Mode.Shape); } if (constraintButtonPressed) { ChangeMode(Mode.Constraint); } GUI.Separator(); OnObjectListsGUI(Assembly, skin); }
public static object Vector3Drawer(object obj, InvokeWrapper wrapper, GUISkin skin) { var valInField = wrapper.Get <Vector3>(obj); GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel(wrapper.Member.Name)); valInField = EditorGUILayout.Vector3Field("", valInField); } GUILayout.EndHorizontal(); return(valInField); }
public override void OnInspectorGUI() { if (Utils.KeyHandler.HandleDetectKeyOnGUI(this.targets, Event.current)) { return; } var editorData = this.target as EditorData; var skin = InspectorEditor.Skin; using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("Editor data", 18, true), skin.label); GUI.Separator3D(); const float firstLabelWidth = 190; GUILayout.BeginHorizontal(); { TimeSpan span = TimeSpan.FromSeconds(editorData.SecondsSinceLastGC); GUILayout.Label(GUI.MakeLabel("Seconds since last GC:"), skin.label, GUILayout.Width(firstLabelWidth)); GUILayout.Label(GUI.MakeLabel(string.Format("{0:D2}m:{1:D2}s", span.Minutes, span.Seconds), true), skin.label); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel("Number of data entries:"), skin.label, GUILayout.Width(firstLabelWidth)); GUILayout.Label(GUI.MakeLabel(editorData.NumEntries.ToString(), true), skin.label); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel("Number of cached data entries:"), skin.label, GUILayout.Width(firstLabelWidth)); GUILayout.Label(GUI.MakeLabel(editorData.NumCachedEntries.ToString(), true), skin.label); } GUILayout.EndHorizontal(); GUI.Separator(); using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.25f))) using (GUI.AlignBlock.Center) { if (GUILayout.Button(GUI.MakeLabel("Collect garbage"), skin.button, GUILayout.Width(110))) { editorData.GC(); } } GUI.Separator(); EditorUtility.SetDirty(target); }
private void OnPropertyGUI(CableProperties.Direction dir, CableProperties properties, GUISkin skin) { var data = EditorData.Instance.GetData(properties, "CableProperty" + dir.ToString()); if (GUI.Foldout(data, GUI.MakeLabel(dir.ToString()), skin)) { using (new GUI.Indent(12)) { GUI.Separator(); properties[dir].YoungsModulus = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Young's modulus"), properties[dir].YoungsModulus), 1.0E-6f, float.PositiveInfinity); properties[dir].YieldPoint = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Yield point"), properties[dir].YieldPoint), 0.0f, float.PositiveInfinity); properties[dir].Damping = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Spook damping"), properties[dir].Damping), 0.0f, float.PositiveInfinity); } } }
public override void OnPreTargetMembersGUI() { if (IsMultiSelect) { if (VisualInSceneView) { foreach (var node in Route) { RemoveChild(GetRouteNodeTool(node)); } VisualInSceneView = false; } return; } bool toggleDisableCollisions = false; var skin = InspectorEditor.Skin; GUILayout.BeginHorizontal(); { GUI.ToolsLabel(skin); using (GUI.ToolButtonData.ColorBlock) { toggleDisableCollisions = GUI.ToolButton(GUI.Symbols.DisableCollisionsTool, DisableCollisionsTool, "Disable collisions against other objects", skin); } } GUILayout.EndHorizontal(); if (DisableCollisionsTool) { GetChild <DisableCollisionsTool>().OnInspectorGUI(); GUI.Separator(); } if (!EditorApplication.isPlaying) { RouteGUI(); } if (toggleDisableCollisions) { DisableCollisionsTool = !DisableCollisionsTool; } }
private void OnShapeListGUI(GUISkin skin) { if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, "Shapes"), GUI.MakeLabel("Shapes", true), skin)) { return; } Shape[] shapes = RigidBody.GetComponentsInChildren <Shape>(); if (shapes.Length == 0) { using (new GUI.Indent(12)) GUILayout.Label(GUI.MakeLabel("Empty", true), skin.label); return; } using (new GUI.Indent(12)) { foreach (var shape in shapes) { GUI.Separator(); if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, shape.GetInstanceID().ToString()), GUI.MakeLabel("[" + GUI.AddColorTag(shape.GetType().Name, Color.Lerp(Color.green, Color.black, 0.4f)) + "] " + shape.name), skin)) { continue; } GUI.Separator(); using (new GUI.Indent(12)) { Undo.RecordObjects(shape.GetUndoCollection(), "Shape"); shape.enabled = GUI.Toggle(GUI.MakeLabel("Enable"), shape.enabled, skin.button, skin.label); if (shape is AGXUnity.Collide.Mesh) { GUI.Separator(); var newMeshSource = GUI.ShapeMeshSourceGUI((shape as AGXUnity.Collide.Mesh).SourceObjects.FirstOrDefault(), skin); if (newMeshSource != null) { (shape as AGXUnity.Collide.Mesh).SetSourceObject(newMeshSource); } } GUI.Separator(); BaseEditor <Shape> .Update(shape, shape, skin); } } } }
public void OnInspectorGUI() { if (RigidBody == null || GetChildren().Length == 0) { PerformRemoveFromParent(); return; } var skin = InspectorEditor.Skin; GUILayout.Space(4); using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("Create visual tool", 16, true), skin.label); GUILayout.Space(2); GUI.Separator(); GUILayout.Space(4); foreach (var tool in GetChildren <ShapeVisualCreateTool>()) { if (ShapeVisual.HasShapeVisual(tool.Shape)) { continue; } using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel(tool.Shape.name, 16, true), skin.label); tool.OnInspectorGUI(true); } var createCancelState = GUI.CreateCancelButtons(true, skin, "Create shape visual for shapes that hasn't already got one."); if (createCancelState == GUI.CreateCancelState.Create) { foreach (var tool in GetChildren <ShapeVisualCreateTool>()) { if (!ShapeVisual.HasShapeVisual(tool.Shape)) { tool.CreateShapeVisual(); } } } if (createCancelState != GUI.CreateCancelState.Nothing) { PerformRemoveFromParent(); } }
public override void OnPreTargetMembersGUI() { var skin = InspectorEditor.Skin; GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), GUI.Align(skin.label, TextAnchor.MiddleCenter)); GUI.Separator(); var newRenderState = GUI.Toggle(GUI.MakeLabel("Debug render shapes"), Manager.RenderShapes, skin.button, skin.label); if (newRenderState != Manager.RenderShapes) { Manager.RenderShapes = newRenderState; EditorUtility.SetDirty(Manager); } GUI.MaterialEditor(GUI.MakeLabel("Shape material"), 100, Manager.ShapeRenderMaterial, skin, newMaterial => Manager.ShapeRenderMaterial = newMaterial, true); GUI.Separator(); using (new GUILayout.HorizontalScope()) { Manager.RenderContacts = GUI.Toggle(GUI.MakeLabel("Render contacts"), Manager.RenderContacts, skin.button, skin.label); Manager.ContactColor = EditorGUILayout.ColorField(Manager.ContactColor); } Manager.ContactScale = EditorGUILayout.Slider(GUI.MakeLabel("Scale"), Manager.ContactScale, 0.0f, 1.0f); GUI.Separator(); Manager.ColorizeBodies = GUI.Toggle(GUI.MakeLabel("Colorize bodies", false, "Every rigid body instance will be rendered with a unique color (wire framed)."), Manager.ColorizeBodies, skin.button, skin.label); Manager.HighlightMouseOverObject = GUI.Toggle(GUI.MakeLabel("Highlight mouse over object", false, "Highlight mouse over object in scene view."), Manager.HighlightMouseOverObject, skin.button, skin.label); Manager.IncludeInBuild = GUI.Toggle(GUI.MakeLabel("Include in build", false, "Include debug rendering when building the project."), Manager.IncludeInBuild, skin.button, skin.label); }
public static void OnObjectListsGUI(CustomTargetTool context) { if (context == null) { return; } RigidBodyTool.OnRigidBodyListGUI(context.CollectComponentsInChildred <RigidBody>().ToArray(), context); GUI.Separator(); RigidBodyTool.OnConstraintListGUI(context.CollectComponentsInChildred <Constraint>().ToArray(), context); GUI.Separator(); RigidBodyTool.OnShapeListGUI(context.CollectComponentsInChildred <Shape>().ToArray(), context); }
public override void OnInspectorGUI() { if (Utils.KeyHandler.HandleDetectKeyOnGUI(this.targets, Event.current)) { return; } var selected = from obj in this.targets select obj as CableProperties; if (selected.Count() == 0) { return; } Undo.RecordObjects(selected.ToArray(), "Cable properties"); var skin = InspectorEditor.Skin; using (GUI.AlignBlock.Center) GUILayout.Label(GUI.MakeLabel("Cable Properties", true), skin.label); GUI.Separator(); Tuple <PropertyWrapper, CableProperties.Direction, object> changed = null; using (new GUI.Indent(12)) { foreach (CableProperties.Direction dir in CableProperties.Directions) { var tmp = OnPropertyGUI(dir, selected.First(), skin); if (tmp != null) { changed = tmp; } GUI.Separator(); } } if (changed != null) { foreach (var properties in selected) { changed.Item1.ConditionalSet(properties[changed.Item2], changed.Item3); EditorUtility.SetDirty(properties); } } }
public override void OnPreTargetMembersGUI() { base.OnPreTargetMembersGUI(); var sourceObjects = Mesh.SourceObjects; var singleSource = sourceObjects.FirstOrDefault(); if (IsMultiSelect) { var undoCollection = new List <Object>(); foreach (var target in GetTargets <AGXUnity.Collide.Mesh>()) { if (target != null) { undoCollection.AddRange(target.GetUndoCollection()); } } Undo.RecordObjects(undoCollection.ToArray(), "Mesh source"); } else { Undo.RecordObjects(Mesh.GetUndoCollection(), "Mesh source"); } var newSingleSource = GUI.ShapeMeshSourceGUI(singleSource, InspectorEditor.Skin); if (newSingleSource != null) { if (IsMultiSelect) { foreach (var target in GetTargets <AGXUnity.Collide.Mesh>()) { if (target != null) { target.SetSourceObject(newSingleSource); } } } else { Mesh.SetSourceObject(newSingleSource); } } GUI.Separator(); }
public override void OnPreTargetMembersGUI() { var skin = InspectorEditor.Skin; bool guiWasEnabled = UnityEngine.GUI.enabled; bool toggleSelectParent = false; bool toggleFindGivenPoint = false; bool toggleSelectEdge = false; bool togglePositionHandle = false; GUILayout.BeginHorizontal(); { UnityEngine.GUI.enabled = true; GUI.ToolsLabel(skin); using (GUI.ToolButtonData.ColorBlock) { toggleSelectParent = GUI.ToolButton(GUI.Symbols.SelectInSceneViewTool, SelectParent, "Select parent object by selecting object in scene view", skin); UnityEngine.GUI.enabled = guiWasEnabled; toggleFindGivenPoint = GUI.ToolButton(GUI.Symbols.SelectPointTool, FindTransformGivenPointOnSurface, "Find position and rotation given point and direction on an objects surface", skin); toggleSelectEdge = GUI.ToolButton(GUI.Symbols.SelectEdgeTool, FindTransformGivenEdge, "Find position and rotation given a triangle or principal edge", skin); togglePositionHandle = GUI.ToolButton(GUI.Symbols.PositionHandleTool, TransformHandleActive, "Position/rotation handle", skin); } } GUILayout.EndHorizontal(); if (toggleSelectParent) { SelectParent = !SelectParent; } if (toggleFindGivenPoint) { FindTransformGivenPointOnSurface = !FindTransformGivenPointOnSurface; } if (toggleSelectEdge) { FindTransformGivenEdge = !FindTransformGivenEdge; } if (togglePositionHandle) { TransformHandleActive = !TransformHandleActive; } GUI.Separator(); }
public static void OnObjectListsGUI(ScriptComponent context, GUISkin skin) { if (context == null) { return; } RigidBodyTool.OnRigidBodyListGUI(context.GetComponentsInChildren <RigidBody>(), context, skin); GUI.Separator(); RigidBodyTool.OnConstraintListGUI(context.GetComponentsInChildren <Constraint>(), context, skin); GUI.Separator(); RigidBodyTool.OnShapeListGUI(context.GetComponentsInChildren <AGXUnity.Collide.Shape>(), context, skin); }
public override void OnPostTargetMembersGUI() { var skin = InspectorEditor.Skin; GUI.Separator(); GUIStyle dragDropFieldStyle = new GUIStyle(skin.textArea); dragDropFieldStyle.alignment = TextAnchor.MiddleCenter; dragDropFieldStyle.richText = true; Rect dropArea = new Rect(); GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel("Assign Shape Material [" + GUI.AddColorTag("drop area", Color.Lerp(Color.green, Color.black, 0.4f)) + "]", false, "Assigns dropped shape material to all shapes in this rigid body."), dragDropFieldStyle, GUILayout.Height(22)); dropArea = GUILayoutUtility.GetLastRect(); bool resetMaterials = GUILayout.Button(GUI.MakeLabel("Reset", false, "Reset shapes material to null."), skin.button, GUILayout.Width(42)) && EditorUtility.DisplayDialog("Reset shape materials", "Reset all shapes material to default [null]?", "OK", "Cancel"); if (resetMaterials) { AssignShapeMaterialToAllShapes(null); } } GUILayout.EndHorizontal(); GUI.HandleDragDrop <ShapeMaterial>(dropArea, Event.current, (shapeMaterial) => { AssignShapeMaterialToAllShapes(shapeMaterial); }); GUI.Separator(); OnShapeListGUI(RigidBody.GetComponentsInChildren <Shape>(), this); GUI.Separator(); OnConstraintListGUI(m_constraints.ToArray(), this); }