public AGT_Heading(Microsoft.DirectX.Direct3D.Device d) { _line_points = new Vector2[2]; _line = new Line(d); _sprites = new AGT_SpriteManager(d); using (Bitmap b = new Bitmap(Assembly.GetExecutingAssembly().GetManifestResourceStream(Endpoint))) { EndpointId = _sprites.AddResource(Endpoint, b, 0, 0, 0); _sprites.SetCenter(EndpointId, (float)(b.Width * .5f), (float)(b.Height * .5f), 0); } }
public void LoadResources(AGT_SplashDialog dialog_instance, Device device) { dialog_instance.UpdateStatusBar("Initializing Sprite Manager", 0, 3); sprites = new AGT_SpriteManager(device); dialog_instance.UpdateStatusBar("Loading Ramadi Map", 1, 3); sprites.AddResource("Ramadi", "Resources\\Map2.jpg", 0, 0, 0, false); dialog_instance.UpdateStatusBar("Loading Active Zones", 2, 3); using (Bitmap b = AGT_GDIBridge.CreateCircle(device, 200, new HatchBrush(HatchStyle.DashedDownwardDiagonal, Color.FromArgb(180, Color.Black), Color.FromArgb(180, Color.White)))) { active_zone = sprites.AddResource("ActiveZone", b, 100, 100, 0); } dialog_instance.UpdateStatusBar("Finished", 3, 3); }