Example #1
0
        public bool ResolveAction(AGENT_ACTIONS action)
        {
            MyMovingObject agent = w.GetAgent();

            Tale[,] tales = w.GetTales();

            bool navigation = this.ResolveNavigation(agent, tales, action);

            navigation |= this.ResolveCustomActions(agent, tales, action);

            return(navigation);
        }
Example #2
0
        protected bool ResolveNavigation(
            MyMovingObject agent,
            Tale[,] tales,
            AGENT_ACTIONS action)
        {
            int2 pos = agent.GetPosition();

            if (action == AGENT_ACTIONS.UP && pos.y < w.GetHeight() - 1)
            {
                if (CanMakeStepTo(pos.x, pos.y + 1, tales, agent.GetWeight()))
                {
                    agent.MoveUp();
                    return(true);
                }
            }
            else if (action == AGENT_ACTIONS.DOWN && agent.GetPosition().y > 0)
            {
                if (CanMakeStepTo(pos.x, pos.y - 1, tales, agent.GetWeight()))
                {
                    agent.MoveDown();
                    return(true);
                }
            }
            else if (action == AGENT_ACTIONS.LEFT && agent.GetPosition().x > 0)
            {
                if (CanMakeStepTo(pos.x - 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveLeft();
                    return(true);
                }
            }
            else if (action == AGENT_ACTIONS.RIGHT && agent.GetPosition().x < w.GetWidth() - 1)
            {
                if (CanMakeStepTo(pos.x + 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveRight();
                    return(true);
                }
            }
            return(false);
        }
 public static bool IsNavigationAction(AGENT_ACTIONS action)
 {
     return action == AGENT_ACTIONS.LEFT || action == AGENT_ACTIONS.RIGHT || action == AGENT_ACTIONS.UP || action == AGENT_ACTIONS.DOWN;
 }
        protected bool ResolveNavigation(
            MyMovingObject agent,
            Tale[,] tales,
            AGENT_ACTIONS action)
        {
            int2 pos = agent.GetPosition();

            if (action == AGENT_ACTIONS.UP && pos.y < w.GetHeight() - 1)
            {
                if (CanMakeStepTo(pos.x, pos.y + 1, tales, agent.GetWeight()))
                {
                    agent.MoveUp();
                    return true;
                }
            }
            else if (action == AGENT_ACTIONS.DOWN && agent.GetPosition().y > 0)
            {
                if (CanMakeStepTo(pos.x, pos.y - 1, tales, agent.GetWeight()))
                {
                    agent.MoveDown();
                    return true;
                }
            }
            else if (action == AGENT_ACTIONS.LEFT && agent.GetPosition().x > 0)
            {
                if (CanMakeStepTo(pos.x - 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveLeft();
                    return true;
                }
            }
            else if (action == AGENT_ACTIONS.RIGHT && agent.GetPosition().x < w.GetWidth() - 1)
            {
                if (CanMakeStepTo(pos.x + 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveRight();
                    return true;
                }
            }
            return false;
        }
        protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action)
        {
            bool result = false;
            Tale t;
            if (action == AGENT_ACTIONS.BASIC)
            {
                t = tales[agent.GetPosition().x, agent.GetPosition().y];

                for (int i = 0; i < t.Objects.Count; i++)
                {
                    if (t.Objects[i] is TwoStateObjectControl)
                    {
                        if (t.Objects[i] is DoorControl)
                        {
                            if (!pars.ForceDoorSwitches)
                            {
                                ((DoorControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else if (t.Objects[i] is LightsControl)
                        {
                            if (!pars.ForceLightSwitches)
                            {
                                ((LightsControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else
                        {
                            ((TwoStateObjectControl)t.Objects[i]).applyPressAction();
                            result = true;
                        }
                    }
                }
            }

            if (pars.ForceDoorSwitches || pars.ForceLightSwitches)
            {
                for (int i = 0; i < tales.GetLength(0); i++)
                {
                    for (int j = 0; j < tales.GetLength(1); j++)
                    {
                        t = tales[i, j];
                        if (t.Objects != null)
                        {
                            for (int k = 0; k < t.Objects.Count; k++)
                            {
                                if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches)
                                {
                                    DoorControl dc = (DoorControl)t.Objects[k];
                                    if (dc.IsOn() != pars.ForceDoorSwitchesState)
                                    {
                                        dc.applyPressAction();
                                    }
                                }
                                else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches)
                                {
                                    LightsControl lc = (LightsControl)t.Objects[k];
                                    if (lc.IsOn() != pars.ForceLightSwitchesState)
                                    {
                                        lc.applyPressAction();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return result;
        }
        public bool ResolveAction(AGENT_ACTIONS action)
        {
            MyMovingObject agent = w.GetAgent();
            Tale[,] tales = w.GetTales();

            bool navigation = this.ResolveNavigation(agent, tales, action);
            navigation |= this.ResolveCustomActions(agent, tales, action);

            return navigation;
        }
Example #7
0
        protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action)
        {
            bool result = false;
            Tale t;

            if (action == AGENT_ACTIONS.BASIC)
            {
                t = tales[agent.GetPosition().x, agent.GetPosition().y];

                for (int i = 0; i < t.Objects.Count; i++)
                {
                    if (t.Objects[i] is TwoStateObjectControl)
                    {
                        if (t.Objects[i] is DoorControl)
                        {
                            if (!pars.ForceDoorSwitches)
                            {
                                ((DoorControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else if (t.Objects[i] is LightsControl)
                        {
                            if (!pars.ForceLightSwitches)
                            {
                                ((LightsControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else
                        {
                            ((TwoStateObjectControl)t.Objects[i]).applyPressAction();
                            result = true;
                        }
                    }
                }
            }

            if (pars.ForceDoorSwitches || pars.ForceLightSwitches)
            {
                for (int i = 0; i < tales.GetLength(0); i++)
                {
                    for (int j = 0; j < tales.GetLength(1); j++)
                    {
                        t = tales[i, j];
                        if (t.Objects != null)
                        {
                            for (int k = 0; k < t.Objects.Count; k++)
                            {
                                if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches)
                                {
                                    DoorControl dc = (DoorControl)t.Objects[k];
                                    if (dc.IsOn() != pars.ForceDoorSwitchesState)
                                    {
                                        dc.applyPressAction();
                                    }
                                }
                                else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches)
                                {
                                    LightsControl lc = (LightsControl)t.Objects[k];
                                    if (lc.IsOn() != pars.ForceLightSwitchesState)
                                    {
                                        lc.applyPressAction();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(result);
        }
Example #8
0
 public static bool IsNavigationAction(AGENT_ACTIONS action)
 {
     return(action == AGENT_ACTIONS.LEFT || action == AGENT_ACTIONS.RIGHT || action == AGENT_ACTIONS.UP || action == AGENT_ACTIONS.DOWN);
 }