IEnumerator ShotCo() { yield return(new WaitForSeconds(2)); if (questionMark != null) { questionMark.SetActive(true); } yield return(new WaitForSeconds(4)); brownRobot = GameObject.Find("BrownRobot").GetComponent <ADV_Intro_Robots>(); brownRobot.passLisa(this); brownRobot.ShotAction(); }
public void AddRobot(ADV_Intro_Robots r) { robots.Add(r); }