Example #1
0
        protected void SharedGUIOne(AC.Char _target)
        {
            if (_target.animEngine == null || !_target.animEngine.ToString().Contains(_target.animationEngine.ToString()))
            {
                _target.ResetAnimationEngine();
            }

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.LabelField("Animation settings:", EditorStyles.boldLabel);
            _target.animationEngine = (AnimationEngine)EditorGUILayout.EnumPopup("Animation engine:", _target.animationEngine);
            if (_target.animationEngine == AnimationEngine.Sprites2DToolkit && !tk2DIntegration.IsDefinePresent())
            {
                EditorGUILayout.HelpBox("The 'tk2DIsPresent' preprocessor define must be declared in the\ntk2DIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
            }
            if (_target.animationEngine == AnimationEngine.Custom)
            {
                _target.customAnimationClass = EditorGUILayout.TextField("Script name:", _target.customAnimationClass);
                _target.motionControl        = (MotionControl)EditorGUILayout.EnumPopup("Motion control:", _target.motionControl);
            }
            EditorGUILayout.EndVertical();

            _target.animEngine.CharSettingsGUI();

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.LabelField("Movement settings:", EditorStyles.boldLabel);

            if (_target.GetMotionControl() == MotionControl.Automatic)
            {
                _target.walkSpeedScale = EditorGUILayout.FloatField("Walk speed scale:", _target.walkSpeedScale);
                _target.runSpeedScale  = EditorGUILayout.FloatField("Run speed scale:", _target.runSpeedScale);
                _target.acceleration   = EditorGUILayout.FloatField("Acceleration:", _target.acceleration);
                _target.deceleration   = EditorGUILayout.FloatField("Deceleration:", _target.deceleration);
            }
            if (_target.GetMotionControl() != MotionControl.Manual)
            {
                _target.turnSpeed = EditorGUILayout.FloatField("Turn speed:", _target.turnSpeed);
            }
            _target.turnBeforeWalking = EditorGUILayout.Toggle("Turn before walking?", _target.turnBeforeWalking);
            EditorGUILayout.EndVertical();
        }