//    *
 //	Set mirror method.
 //	\param mirror Compensation method to use (default MIRROR_NONE)
 //	
 public Abnormals setMirror(ABNORMALS_MIRROR mirror) {
     mMirror = mirror;
     return this;
 }
 //    *
 //	Default constructor.
 //	\param pBuffer Image buffer where to modify the image.
 //	
 public Abnormals(TextureBuffer pBuffer)
     : base(pBuffer, "Abnormals") {
     mParam = null;
     mW = 0.0f;
     mAxis = new Vector3(0.0f, 0.0f, 1.0f);
     mSensitivity = 127;
     mCompensation = ABNORMALS_COMPENSATION.COMPENSATION_NORMAL;
     mMirror = ABNORMALS_MIRROR.MIRROR_NONE;
 }