private void AssetBundleUtiCallBack(string url, string resname, bool success, string errorcode = "") { Debuger.Log("AssetBundleUtiCallBack:" + url + " " + resname + " " + success); if (success) { data = AssetBundleUti.GetObjectScene(url); Shader.WarmupAllShaders(); } }
public static ABDataScene GetObjectScene(string url) { ABLoadScene load = mUti.mFactory.GetABLoadScene(url, version); if (load == null) { return(null); } if (load.Error()) { return(null); } ABDataScene data = new ABDataScene(url, "", typeof(ABLoadScene), load); datas.Add(data); return(data); }
public static ABDataScene GetObjectScene(string url) { ABLoadScene load = mUti.mFactory.GetABLoadScene(url, version); if (load == null) return null; if (load.Error()) return null; ABDataScene data = new ABDataScene(url, "", typeof(ABLoadScene), load); datas.Add(data); return data; }
private void AssetBundleUtiCallBack(string url, string resname, bool success, string errorcode = "") { Debuger.Log("AssetBundleUtiCallBack:" + url + " " + resname + " " + success); data = AssetBundleUti.GetObjectScene(url); }