static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Syndra") { return; } Config = MainMenu.AddMenu("ParaSyndra", "parasyndra"); Config.AddGroupLabel("ParaSyndra [1.0.1.4] Turkce Ceviri TekinTR"); Auto = Config.AddSubMenu("Otomatik"); Auto.AddGroupLabel("Uzerinde Ulti kullan:"); foreach (var enemy in EntityManager.Heroes.Enemies) { Timers.Add(enemy.NetworkId, new Timer(0f, 0f, enemy.Path)); Auto.Add(enemy.ChampionName, new CheckBox(enemy.ChampionName)); } Auto.AddSeparator(); Auto.AddGroupLabel("Otomatik Durtme:"); Auto.Add("autoq", new CheckBox("Otomatik Q")); Auto.Add("automana", new Slider("Otomatik Q - Gereken enaz mana", 50)); Auto.Add("autoei", new CheckBox("Otomatik QE - Dusman Q menzilinde ise", false)); Auto.Add("autoeo", new CheckBox("Otomatik QE - Dusman Q menzilinin disinda ise", false)); AASettings = Config.AddSubMenu("Saldiri"); AASettings.Add("readyaa", new CheckBox("Hazir olan buyuleri kontrol etmeyi kapat")); AASettings.Add("disaa", new Slider("Seviyeyi arttirmayi kapat", 11, 1, 18)); AASettings.Add("minaa", new Slider("AA ile olucekse oldurme aktif x aa sayisi", 3, 1, 6)); Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; Obj_AI_Base.OnBasicAttack += Obj_AI_Base_OnBasicAttack; GameObject.OnCreate += GameObject_OnCreate; GameObject.OnDelete += GameObject_OnDelete; Game.OnUpdate += Game_OnUpdate; Auto["autoq"].Cast <CheckBox>().OnValueChange += AutoQ; Auto["autoei"].Cast <CheckBox>().OnValueChange += AutoEI; Auto["autoeo"].Cast <CheckBox>().OnValueChange += AutoEO; Auto["automana"].Cast <Slider>().OnValueChange += AutoMana; AASettings["disaa"].Cast <Slider>().OnValueChange += DisAA; AASettings["readyaa"].Cast <CheckBox>().OnValueChange += ReadyAA; AASettings["minaa"].Cast <Slider>().OnValueChange += MinAA; automana = Auto["automana"].Cast <Slider>().CurrentValue; disaa = AASettings["disaa"].Cast <Slider>().CurrentValue; minaa = AASettings["minaa"].Cast <Slider>().CurrentValue; autoei = Auto["autoei"].Cast <CheckBox>().CurrentValue; autoeo = Auto["autoeo"].Cast <CheckBox>().CurrentValue; autoq = Auto["autoq"].Cast <CheckBox>().CurrentValue; readyaa = AASettings["readyaa"].Cast <CheckBox>().CurrentValue; }
static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Syndra") { return; } Config = MainMenu.AddMenu("ParaSyndra", "parasyndra"); Config.AddGroupLabel("ParaSyndra [1.0.1.4]"); Auto = Config.AddSubMenu("Automatic"); Auto.AddGroupLabel("Ulti ON:"); foreach (var enemy in EntityManager.Heroes.Enemies) { Timers.Add(enemy.NetworkId, new Timer(0f, 0f, enemy.Path)); Auto.Add(enemy.ChampionName, new CheckBox(enemy.ChampionName)); } Auto.AddSeparator(); Auto.AddGroupLabel("AUTO Harras:"); Auto.Add("autoq", new CheckBox("Auto Q")); Auto.Add("automana", new Slider("Auto Q - Minimum Mana Percent", 50)); Auto.Add("autoei", new CheckBox("Auto QE - Enemy In Q Range", false)); Auto.Add("autoeo", new CheckBox("Auto QE - Enemy Out Of Q Range", false)); AASettings = Config.AddSubMenu("Attack"); AASettings.Add("readyaa", new CheckBox("Disable if spells ready")); AASettings.Add("disaa", new Slider("Disable at level", 11, 1, 18)); AASettings.Add("minaa", new Slider("Enable if killable with x aa", 3, 1, 6)); Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; Obj_AI_Base.OnBasicAttack += Obj_AI_Base_OnBasicAttack; GameObject.OnCreate += GameObject_OnCreate; GameObject.OnDelete += GameObject_OnDelete; Game.OnUpdate += Game_OnUpdate; Auto["autoq"].Cast <CheckBox>().OnValueChange += AutoQ; Auto["autoei"].Cast <CheckBox>().OnValueChange += AutoEI; Auto["autoeo"].Cast <CheckBox>().OnValueChange += AutoEO; Auto["automana"].Cast <Slider>().OnValueChange += AutoMana; AASettings["disaa"].Cast <Slider>().OnValueChange += DisAA; AASettings["readyaa"].Cast <CheckBox>().OnValueChange += ReadyAA; AASettings["minaa"].Cast <Slider>().OnValueChange += MinAA; automana = Auto["automana"].Cast <Slider>().CurrentValue; disaa = AASettings["disaa"].Cast <Slider>().CurrentValue; minaa = AASettings["minaa"].Cast <Slider>().CurrentValue; autoei = Auto["autoei"].Cast <CheckBox>().CurrentValue; autoeo = Auto["autoeo"].Cast <CheckBox>().CurrentValue; autoq = Auto["autoq"].Cast <CheckBox>().CurrentValue; readyaa = AASettings["readyaa"].Cast <CheckBox>().CurrentValue; }