public override bool UseItem(Player player) { if (Main.netMode == 0) { if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.EquinoxWormawoken"), 175, 75, 255, false); } } else if (Main.netMode == 2) { if (Main.netMode == NetmodeID.SinglePlayer) { if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.EquinoxWormawoken"), 175, 75, 255, false); } } else if (Main.netMode == NetmodeID.Server) { NetMessage.BroadcastChatMessage(NetworkText.FromLiteral(Language.GetTextValue("Mods.AAMod.Common.EquinoxWormawoken")), new Color(175, 75, 255), -1); } } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("DaybringerHead"), false, 0, 0); AAModGlobalNPC.SpawnBoss(player, mod.NPCType("NightcrawlerHead"), false, 0, 0); Main.PlaySound(SoundID.Roar, player.position, 0); return(true); }
public override bool UseItem(Player player) { AAWorld.spawnGrips = false; if (Main.netMode == 0) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Grips.GripsofChaosAwoken"), 175, 75, 255, false); } } else if (Main.netMode == 2) { if (Main.netMode == NetmodeID.SinglePlayer) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Grips.GripsofChaosAwoken"), 175, 75, 255, false); } } else if (Main.netMode == NetmodeID.Server) { NetMessage.BroadcastChatMessage(NetworkText.FromLiteral(Language.GetTextValue("Mods.AAMod.Grips.GripsofChaosAwoken")), new Color(175, 75, 255), -1); } } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("GripOfChaosBlue"), false, 1, 0); AAModGlobalNPC.SpawnBoss(player, mod.NPCType("GripOfChaosRed"), false, -1, 0); Main.PlaySound(SoundID.Roar, player.position, 0); return(true); }
public override bool NewRightClick(int i, int j) { if (NPC.AnyNPCs(mod.NPCType("Greed")) || NPC.AnyNPCs(mod.NPCType("GreedSpawn")) || NPC.AnyNPCs(mod.NPCType("GreedA")) || NPC.AnyNPCs(mod.NPCType("GreedTransition"))) { return(true); } Player player = Main.LocalPlayer; int type = ModContent.ItemType <Items.BossSummons.GoldenGrub>(); if (BasePlayer.HasItem(player, type, 1)) { for (int m = 0; m < 50; m++) { Item item = player.inventory[m]; if (item != null && item.type == type && item.stack >= 1) { item.stack--; if (AAWorld.downedGreed) { AAModGlobalNPC.SpawnBoss(player, ModContent.NPCType <Greed>(), true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.Greed")); } else { AAModGlobalNPC.SpawnBoss(player, ModContent.NPCType <GreedSpawn>(), false, new Vector2(i * 16, (j * 16) - 200), Language.GetTextValue("Mods.AAMod.Common.Greed")); } } } } return(true); }
public override bool UseItem(Player player) { if (!AAWorld.downedRajahsRevenge) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.DiamondCarrotRajahText1"), 107, 137, 179); } } else { string Name; if (Main.netMode != 0) { Name = "Terrarians"; } else { Name = Main.LocalPlayer.name; } if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.DiamondCarrotRajahText2") + Name + "!", 107, 137, 179); } } int overrideDirection = Main.rand.Next(2) == 0 ? -1 : 1; AAModGlobalNPC.SpawnBoss(player, mod.NPCType("SupremeRajah"), false, player.Center + new Vector2(MathHelper.Lerp(500f, 800f, (float)Main.rand.NextDouble()) * overrideDirection, -1200), Language.GetTextValue("Mods.AAMod.Common.SupremeRajah")); return(true); }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; npc.ai[0]++; if (npc.ai[0] % 5 == 0) { npc.frame.Y += 152; } if (npc.ai[0] >= 130) { npc.frame.Y = 152 * 25; } if (npc.ai[0] >= 135 && !NPC.AnyNPCs(mod.NPCType("ZeroProtocol")) && Main.netMode != 1) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("ZeroProtocol"), false, npc.Center, "", false); int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, mod.ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer, 0, 0); Main.projectile[b].Center = npc.Center; npc.netUpdate = true; npc.active = false; } }
public override void KillMultiTile(int i, int j, int frameX, int frameY) { int thinger = Main.rand.Next(5); if (thinger == 0) { Item.NewItem(i * 16, j * 16, 32, 32, drop1); } else if (thinger == 1) { Item.NewItem(i * 16, j * 16, 32, 32, drop2); Item.NewItem(i * 16, j * 16, 32, 32, ItemID.MusketBall, 100); } else if (thinger == 2) { Item.NewItem(i * 16, j * 16, 32, 32, drop3); } else if (thinger == 3) { Item.NewItem(i * 16, j * 16, 32, 32, drop4); } else { Item.NewItem(i * 16, j * 16, 32, 32, drop5); } if (AAWorld.SmashDragonEgg == 2) { AAWorld.SmashDragonEgg--; if (Main.netMode != 1) { BaseUtility.Chat(Lang.TilesInfo("DragonEgg1"), Color.DarkOrange); } } else if (AAWorld.SmashDragonEgg == 1) { AAWorld.SmashDragonEgg--; if (Main.netMode != 1) { BaseUtility.Chat(Lang.TilesInfo("DragonEgg2"), Color.DarkOrange); } } else { Player player = Main.player[BaseAI.GetPlayer(new Vector2(i, j), -1)]; AAWorld.SmashDragonEgg = 2; if (Main.dayTime) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Broodmother"), true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.Broodmother")); } else { if (Main.netMode != 1) { BaseUtility.Chat(Lang.TilesInfo("DragonEgg3"), Color.DarkOrange); } } } }
public override void KillMultiTile(int i, int j, int frameX, int frameY) { int thinger = Main.rand.Next(5); if (thinger == 0) { Item.NewItem(i * 16, j * 16, 32, 32, drop1); } else if (thinger == 1) { Item.NewItem(i * 16, j * 16, 32, 32, drop2); } else if (thinger == 2) { Item.NewItem(i * 16, j * 16, 32, 32, drop3); } else if (thinger == 3) { Item.NewItem(i * 16, j * 16, 32, 32, drop4); } else { Item.NewItem(i * 16, j * 16, 32, 32, drop5); } if (AAWorld.SmashHydraPod == 2) { AAWorld.SmashHydraPod--; if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Lang.TilesInfo("HydraPod1"), Color.Blue); } } else if (AAWorld.SmashHydraPod == 1) { AAWorld.SmashHydraPod--; if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Lang.TilesInfo("HydraPod2"), Color.Blue); } } else { Player player = Main.player[BaseMod.BaseAI.GetPlayer(new Vector2(i, j), -1)]; AAWorld.SmashHydraPod = 2; if (!Main.dayTime) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Hydra"), true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.Hydra")); } else { if (Main.netMode != 1) { BaseMod.BaseUtility.Chat("You hear hissing, but it scuttles away into the fog...", Color.Blue); } } } }
public override bool UseItem(Player player) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.DraconianRuneTrue1"), new Color(175, 75, 255)); } if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.DraconianRuneTrue2"), Color.DeepSkyBlue.R, Color.DeepSkyBlue.G, Color.DeepSkyBlue.B); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("AkumaA"), false, 0, 0, Language.GetTextValue("Mods.AAMod.Common.AkumaA"), false); Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Sounds/AkumaRoar"), player.position); return(true); }
public override bool UseItem(Player player) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.ChaosRuneTrue1"), Color.Magenta.R, Color.Magenta.G, Color.Magenta.B); } if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.ChaosRuneTrue2"), Color.DarkMagenta.R, Color.DarkMagenta.G, Color.DarkMagenta.B); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("ShenA"), false, 0, 0); Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Sounds/ShenRoar"), player.position); return(true); }
// SpawnBoss(player, mod.NPCType("MyBoss"), true, 0, 0, "DerpyBoi 2", false); public static void SpawnBoss(Player player, int bossType, bool spawnMessage = true, Vector2 Pos = default, int overrideDirection = 0, int overrideDirectionY = 0, string overrideDisplayName = "", bool namePlural = false) { if (overrideDirection == 0) { overrideDirection = Main.rand.Next(2) == 0 ? -1 : 1; } if (overrideDirectionY == 0) { overrideDirectionY = -1; } Vector2 npcCenter = Pos + new Vector2(MathHelper.Lerp(500f, 800f, (float)Main.rand.NextDouble()) * overrideDirection, 800f * overrideDirectionY); for (int a = 0; a < 8; a++) { Dust.NewDust(npcCenter, 152, 114, ModContent.DustType <Feather>(), Main.rand.Next(-1, 2), 1, 0); } AAModGlobalNPC.SpawnBoss(player, bossType, spawnMessage, npcCenter, overrideDisplayName, namePlural); }
public override bool UseItem(Player player) { Main.PlaySound(SoundID.Roar, player.position, 0); if (AAWorld.SistersSummoned && !AAWorld.downedSisters) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.SistersDownedInfo1"), new Color(102, 20, 48)); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Ashe"), false, -1, 0, "Ashe Akuma", false); if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.SistersDownedInfo2"), new Color(72, 78, 117)); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Haruka"), false, 1, 0, "Haruka Yamata", false); return(true); } else if (AAWorld.SistersSummoned && AAWorld.downedSisters) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.SistersInfo1"), new Color(72, 78, 117)); } if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.SistersInfo2"), new Color(102, 20, 48)); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Ashe"), false, -1, 0, "Ashe Akuma", false); AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Haruka"), false, 1, 0, "Haruka Yamata", false); return(true); } else { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("AHSpawn"), false, 0, 0); AAWorld.SistersSummoned = true; return(true); } }
public override bool UseItem(Player player) { if (!AAWorld.downedAkuma) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.DraconianSignalTrue1"), new Color(180, 41, 32)); } } if (AAWorld.downedAkuma) { if (Main.netMode != 1) { BaseUtility.Chat(Language.GetTextValue("Mods.AAMod.Common.DraconianSignalTrue2"), new Color(180, 41, 32)); } } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Akuma"), true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.Akuma"), false); Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Sounds/AkumaRoar"), player.position); return(true); }
public override bool UseItem(Player player) { if (AAWorld.ShenSummoned) { if (Main.netMode != 1) { BaseUtility.Chat(AAWorld.downedShen ? Language.GetTextValue("Mods.AAMod.Common.ChaosSigilTrue1") : Language.GetTextValue("Mods.AAMod.Common.ChaosSigilTrue2"), Color.DarkMagenta.R, Color.DarkMagenta.G, Color.DarkMagenta.B); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Shen"), true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.ShenDoragon"), false); } if (!AAWorld.ShenSummoned) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("ShenSpawn"), false, 0, 0); AAWorld.ShenSummoned = true; } Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Sounds/ShenRoar"), player.position); return(true); }
public override bool UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) { bool Greed = NPC.AnyNPCs(mod.NPCType("Greed")) || NPC.AnyNPCs(mod.NPCType("GreedA")) || NPC.AnyNPCs(mod.NPCType("GreedSpawn")) || NPC.AnyNPCs(mod.NPCType("GreedTransition")); if (!Greed) { if (AAWorld.OpenedChest == 2) { AAWorld.OpenedChest--; if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Lang.GreedChest("GreedChest1"), Color.DarkGoldenrod); } } else if (AAWorld.OpenedChest == 1) { AAWorld.OpenedChest--; if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Lang.GreedChest("GreedChest2"), Color.DarkGoldenrod); } } else { Player player = Main.player[BaseMod.BaseAI.GetPlayer(new Vector2(i, j), -1)]; AAWorld.OpenedChest = 2; if (Main.netMode != 1) { BaseMod.BaseUtility.Chat(Lang.GreedChest("GreedChest3"), Color.Goldenrod); } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Greed"), false, 0, 0, Language.GetTextValue("Mods.AAMod.Common.Greed")); } } dustType = this.dustType; return(true); }
public override bool UseItem(Player player) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("SerpentHead"), true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.SubzeroSerpent"), false); Main.PlaySound(15, (int)player.position.X, (int)player.position.Y, 0); return(true); }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Main.netMode != 2) //clientside stuff { npc.frameCounter++; npc.rotation += .1f; Rotation += .05f; if (npc.ai[0] > 175) { npc.alpha -= 3; if (npc.alpha < 0) { npc.alpha = 0; } } } if (Main.netMode != 1) { npc.ai[0]++; if (npc.ai[0] == 175) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("GreedTransition1"), Color.Goldenrod); } npc.netUpdate = true; } else if (npc.ai[0] == 350) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("GreedTransition2"), Color.Goldenrod); } } else if (npc.ai[0] == 500) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("GreedTransition3"), Color.Goldenrod); } npc.netUpdate = true; } else if (npc.ai[0] >= 610) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("GreedA"), true, npc.Center, Lang.BossChat("GreedAName"), false); if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("GreedTransition4"), Color.Goldenrod); } npc.netUpdate = true; npc.active = false; } } }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Vector2.Distance(npc.Center, player.Center) > 2000) { npc.alpha = 255; npc.Center = player.Center - new Vector2(0, 300f); } if (Main.netMode != 2) //clientside stuff { npc.frameCounter++; if (npc.frameCounter >= 7) { npc.frameCounter = 0; npc.frame.Y += 52; } if (npc.frame.Y > 52 * 5) { npc.frame.Y = 0; } if (npc.ai[0] > 300) { npc.alpha -= 5; if (npc.alpha < 0) { npc.alpha = 0; } } if (npc.ai[0] >= 375) //after he says 'heh' on the server, change music on the client { music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Akuma2"); } if (npc.ai[0] >= 660) //after 660 on the server, transition color { RVal -= 5; BVal += 5; if (RVal <= 0) { RVal = 0; } if (BVal >= 255) { BVal = 255; } } } if (Main.netMode != 1) { npc.ai[0]++; if (npc.ai[0] == 300) { npc.netUpdate = true; } else if (npc.ai[0] == 375) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition1"), new Color(180, 41, 32)); } npc.netUpdate = true; } else if (npc.ai[0] == 560) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition2"), new Color(180, 41, 32)); } } else if (npc.ai[0] == 660) //sync so the color transition occurs { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition6"), new Color(175, 75, 255)); } npc.netUpdate = true; } else if (npc.ai[0] == 900) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition3"), Color.DeepSkyBlue); } } else if (npc.ai[0] >= 1100 && !NPC.AnyNPCs(mod.NPCType("AkumaA"))) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("AkumaA"), false, npc.Center, "", false); if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition4"), Color.Magenta.R, Color.Magenta.G, Color.Magenta.B); } if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition5"), Color.DeepSkyBlue.R, Color.DeepSkyBlue.G, Color.DeepSkyBlue.B); } int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, mod.ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer, 0, 0); Main.projectile[b].Center = npc.Center; npc.netUpdate = true; npc.active = false; } } }
public override bool UseItem(Player player) { AAModGlobalNPC.SpawnBoss(player, NPCID.Plantera, true, 0, 0, Language.GetTextValue("Mods.AAMod.Common.Plantera"), false); Main.PlaySound(15, (int)player.position.X, (int)player.position.Y, 0); return(true); }
public override void AI() { Vector2 Origin = new Vector2((int)(Main.maxTilesX * 0.65f), 100) * 16; Vector2 Acropolis = new Vector2(Origin.X + (80 * 16), Origin.Y + (79 * 16)); npc.TargetClosest(); if (Main.netMode != 1) { if (Vector2.Distance(npc.Center, Acropolis) < 5 && Main.netMode != 1) { npc.velocity.X *= 0; npc.ai[1] = 1; npc.noTileCollide = false; npc.noGravity = false; npc.netUpdate = true; } if (npc.ai[1] == 0) { MoveToPoint(Acropolis); } else { npc.ai[0]++; if (Main.netMode != 1) { if (npc.ai[2] == 0) { if (npc.ai[0] == 120) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat1"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 240) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat2"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 360) { if (Main.netMode != 1) { BaseUtility.Chat("...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 480) { music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/AthenaA"); if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat3"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 600) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat4"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 720) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat5"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 840) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat6"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 960) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat7"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 1080) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat8"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] >= 1200) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AthenaDefeat9"), Color.CornflowerBlue); } AAModGlobalNPC.SpawnBoss(Main.player[npc.target], ModContent.NPCType <Olympian.AthenaA>(), false, npc.Center); int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, mod.ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer); Main.projectile[b].Center = npc.Center; npc.active = false; npc.netUpdate = true; } } else { if (npc.ai[0] == 120) { if (Main.netMode != 1) { BaseUtility.Chat("...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 240) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat1"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 360) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat2"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 480) { if (Main.netMode != 1) { BaseUtility.Chat("...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 600) { string s = ""; if (Main.ActivePlayersCount > 1) { s = Lang.BossChat("Athena2Defeat4"); } if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat3") + s + "...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 720) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat5"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 840) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat6"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 960) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat7"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 1080) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat8"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] >= 1200) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Athena2Defeat9"), Color.CornflowerBlue); } AAModGlobalNPC.SpawnBoss(Main.player[npc.target], ModContent.NPCType <AthenaFlee>(), false, npc.Center); npc.active = false; npc.netUpdate = true; } } } } } }
public override bool PreAI() { if (AAConfigClient.Instance.NoBossDialogue) { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Vector2.Distance(npc.Center, player.Center) > 2000) { npc.alpha = 255; npc.Center = player.Center - new Vector2(0, 300f); } if (Main.netMode != 2) //clientside stuff { npc.frameCounter++; if (npc.frameCounter >= 7) { npc.frameCounter = 0; npc.frame.Y += 52; } if (npc.frame.Y > 52 * 5) { npc.frame.Y = 0; } if (npc.ai[0] > 180) { npc.alpha -= 5; if (npc.alpha < 0) { npc.alpha = 0; } } if (npc.ai[0] >= 180) //after he says 'heh' on the server, change music on the client { music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Akuma2"); } if (npc.ai[0] >= 380) { RVal -= 5; BVal += 5; if (RVal <= 0) { RVal = 0; } if (BVal >= 380) { BVal = 255; } } } if (Main.netMode != 1) { npc.ai[0]++; if (npc.ai[0] == 180) { npc.netUpdate = true; } else if (npc.ai[0] >= 600 && !NPC.AnyNPCs(mod.NPCType("AkumaA"))) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("AkumaA"), false, npc.Center, "", false); if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("AkumaTransition4"), Color.Magenta.R, Color.Magenta.G, Color.Magenta.B); } int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, mod.ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer, 0, 0); Main.projectile[b].Center = npc.Center; npc.netUpdate = true; npc.active = false; } } return(false); } return(true); }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Vector2.Distance(npc.Center, player.Center) > 2000) { npc.alpha = 255; npc.Center = player.Center - new Vector2(0, 300f); } if (Main.netMode != 2) //clientside stuff { npc.frameCounter++; if (npc.frameCounter >= 7) { npc.frameCounter = 0; npc.frame.Y += Main.npcTexture[npc.type].Height / 4; } if (npc.frame.Y > Main.npcTexture[npc.type].Height / 4 * 3) { npc.frame.Y = 0; } if (npc.ai[0] > 375) { if (npc.alpha < 0) { npc.alpha = 0; } else { npc.alpha -= 5; } if (npc.scale < 1) { npc.scale += .02f; } else { npc.scale = 1; } } if (npc.ai[0] >= 375) //after he says 'nyeh' on the server, change music on the client { music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Yamata2"); } if (npc.ai[0] >= 900) //after he says 'as if' on the server, transition color { RVal += 5; BVal -= 5; if (RVal <= 90) { BVal = 90; } if (RVal >= 255) { RVal = 255; } } } if (Main.netMode != 1) { npc.ai[0]++; if (npc.ai[0] == 375) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition1"), new Color(45, 46, 70)); } npc.netUpdate = true; } else if (npc.ai[0] == 650) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition2"), new Color(45, 46, 70)); } } else if (npc.ai[0] == 900) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition3"), new Color(45, 46, 70)); } if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition7"), Color.PaleVioletRed); } npc.netUpdate = true; } else if (npc.ai[0] == 1100) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition4"), new Color(146, 30, 68)); } } else if (npc.ai[0] >= 1455 && !NPC.AnyNPCs(mod.NPCType("YamataA"))) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("YamataA"), false, npc.Center, "", false); if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition5"), Color.Magenta.R, Color.Magenta.G, Color.Magenta.B); } if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("YamataTransition6"), new Color(146, 30, 68)); } int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, mod.ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer, 0, 0); Main.projectile[b].Center = npc.Center; Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Sounds/YamataRoar"), npc.position); Vector2 position = npc.Center + (Vector2.One * -20f); int num84 = 40; int height3 = num84; for (int num85 = 0; num85 < 3; num85++) { int num86 = Dust.NewDust(position, num84, height3, 240, 0f, 0f, 100, default, 1.5f);
public override void AI() { Vector2 Origin = new Vector2((int)(Main.maxTilesX * 0.65f), 100) * 16; Vector2 Acropolis = new Vector2(Origin.X + (80 * 16), Origin.Y + (79 * 16)); npc.TargetClosest(); if (Main.netMode != NetmodeID.MultiplayerClient) { if (Vector2.Distance(npc.Center, Acropolis) < 5 && Main.netMode != NetmodeID.MultiplayerClient) { npc.velocity.X *= 0; npc.ai[1] = 1; npc.noTileCollide = false; npc.noGravity = false; npc.netUpdate = true; } if (npc.ai[1] == 0) { MoveToPoint(Acropolis); } else { npc.ai[0]++; if (Main.netMode != NetmodeID.MultiplayerClient) { if (npc.ai[2] == 0) { if (npc.ai[0] == 120) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat1"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 240) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat2"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 360) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat("...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 480) { music = ModLoader.GetMod("AAMod").GetSoundSlot(SoundType.Music, "Sounds/Music/AthenaA"); if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat3"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 600) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat4"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 720) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat5"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 840) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat6"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 960) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat7"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 1080) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat8"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] >= 1200) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AthenaDefeat9"), Color.CornflowerBlue); } for (int proj = 0; proj < 1000; proj++) { if (Main.projectile[proj].active && Main.projectile[proj].friendly && !Main.projectile[proj].hostile) { Main.projectile[proj].hostile = true; Main.projectile[proj].friendly = false; Vector2 vector = Main.projectile[proj].Center - npc.Center; vector.Normalize(); Vector2 reflectvelocity = new Vector2(Main.rand.Next(-100, 101), Main.rand.Next(-100, 101)); reflectvelocity.Normalize(); reflectvelocity *= vector.Length(); reflectvelocity += vector * 20f; reflectvelocity.Normalize(); reflectvelocity *= vector.Length(); if (reflectvelocity.Length() < 20f) { reflectvelocity.Normalize(); reflectvelocity *= 20f; } Main.projectile[proj].penetrate = 1; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().reflectvelocity = reflectvelocity; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().isReflecting = true; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().ReflectConter = 180; } } AAModGlobalNPC.SpawnBoss(Main.player[npc.target], mod.NPCType("AthenaA"), false, npc.Center); int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, ModLoader.GetMod("AAMod").ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer); Main.projectile[b].Center = npc.Center; npc.active = false; npc.netUpdate = true; } } else { if (npc.ai[0] == 120) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat("...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 240) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat1"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 360) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat2"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 480) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat("...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 600) { string s = ""; if (Main.ActivePlayersCount > 1) { s = AAMod.Lang.BossChat("Athena2Defeat4"); } if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat3") + s + "...", Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 720) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat5"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 840) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat6"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 960) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat7"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] == 1080) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat8"), Color.CornflowerBlue); } npc.netUpdate = true; } else if (npc.ai[0] >= 1200) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("Athena2Defeat9"), Color.CornflowerBlue); } AAModGlobalNPC.SpawnBoss(Main.player[npc.target], mod.NPCType("AthenaFlee"), false, npc.Center); npc.active = false; npc.netUpdate = true; } } } } } }
public static void SpawnBoss(Player player, int bossType, bool spawnMessage = true, Vector2 Pos = default, int overrideDirection = 0, int overrideDirectionY = 0, string overrideDisplayName = "", bool namePlural = false) { Vector2 npcCenter = Pos; AAModGlobalNPC.SpawnBoss(player, bossType, spawnMessage, npcCenter, overrideDisplayName, namePlural); }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Vector2.Distance(npc.Center, player.Center) > 2000) { npc.alpha = 255; npc.Center = player.Center - new Vector2(0, 300f); } if (Main.netMode != NetmodeID.Server) //clientside stuff { npc.frameCounter++; if (npc.frameCounter >= 7) { npc.frameCounter = 0; npc.frame.Y += Main.npcTexture[npc.type].Height / 4; } if (npc.frame.Y > Main.npcTexture[npc.type].Height / 4 * 3) { npc.frame.Y = 0; } if (npc.ai[0] > 375) { if (npc.alpha < 0) { npc.alpha = 0; } else { npc.alpha -= 5; } if (npc.scale < 1) { npc.scale += .02f; } else { npc.scale = 1; } } if (npc.ai[0] >= 375) //after he says 'nyeh' on the server, change music on the client { music = ModLoader.GetMod("AAMod").GetSoundSlot(SoundType.Music, "Sounds/Music/Yamata2"); } if (npc.ai[0] >= 900) //after he says 'as if' on the server, transition color { RVal += 5; BVal -= 5; if (RVal <= 90) { BVal = 90; } if (RVal >= 255) { RVal = 255; } } } if (Main.netMode != NetmodeID.MultiplayerClient) { npc.ai[0]++; if (npc.ai[0] == 375) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition1"), new Color(45, 46, 70)); } npc.netUpdate = true; } else if (npc.ai[0] == 650) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition2"), new Color(45, 46, 70)); } } else if (npc.ai[0] == 900) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition3"), new Color(45, 46, 70)); } if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition7"), Color.PaleVioletRed); } npc.netUpdate = true; } else if (npc.ai[0] == 1100) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition4"), new Color(146, 30, 68)); } } else if (npc.ai[0] >= 1455 && !NPC.AnyNPCs(mod.NPCType("YamataA"))) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("YamataA"), false, npc.Center, "", false); if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition5"), Color.Magenta.R, Color.Magenta.G, Color.Magenta.B); } if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("YamataTransition6"), new Color(146, 30, 68)); } int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, ModLoader.GetMod("AAMod").ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer, 0, 0); Main.projectile[b].Center = npc.Center; for (int proj = 0; proj < 1000; proj++) { if (Main.projectile[proj].active && Main.projectile[proj].friendly && !Main.projectile[proj].hostile) { Main.projectile[proj].hostile = true; Main.projectile[proj].friendly = false; Vector2 vector = Main.projectile[proj].Center - npc.Center; vector.Normalize(); Vector2 reflectvelocity = new Vector2(Main.rand.Next(-100, 101), Main.rand.Next(-100, 101)); reflectvelocity.Normalize(); reflectvelocity *= vector.Length(); reflectvelocity += vector * 20f; reflectvelocity.Normalize(); reflectvelocity *= vector.Length(); if (reflectvelocity.Length() < 20f) { reflectvelocity.Normalize(); reflectvelocity *= 20f; } Main.projectile[proj].penetrate = 1; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().reflectvelocity = reflectvelocity; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().isReflecting = true; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().ReflectConter = 180; } } Main.PlaySound(ModLoader.GetMod("AAMod").GetLegacySoundSlot(SoundType.Custom, "Sounds/Sounds/YamataRoar"), npc.position); Vector2 position = npc.Center + (Vector2.One * -20f); int num84 = 40; int height3 = num84; for (int num85 = 0; num85 < 3; num85++) { int num86 = Dust.NewDust(position, num84, height3, 240, 0f, 0f, 100, default, 1.5f);
public override bool PreAI() { if (AAConfigClient.Instance.NoBossDialogue) { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Vector2.Distance(npc.Center, player.Center) > 2000) { npc.alpha = 255; npc.Center = player.Center - new Vector2(0, 300f); } if (Main.netMode != NetmodeID.Server) //clientside stuff { npc.frameCounter++; if (npc.frameCounter >= 7) { npc.frameCounter = 0; npc.frame.Y += 42; } if (npc.frame.Y > 42 * 7) { npc.frame.Y = 0; } if (npc.ai[0] > 180) { npc.alpha -= 5; if (npc.alpha < 0) { npc.alpha = 0; } } if (npc.ai[0] >= 180) //after he says 'heh' on the server, change music on the client { music = ModLoader.GetMod("AAMod").GetSoundSlot(SoundType.Music, "Sounds/Music/Akuma2"); } if (npc.ai[0] >= 380) { RVal -= 5; BVal += 5; if (RVal <= 0) { RVal = 0; } if (BVal >= 380) { BVal = 255; } } } if (Main.netMode != NetmodeID.MultiplayerClient) { npc.ai[0]++; if (npc.ai[0] == 180) { npc.netUpdate = true; } else if (npc.ai[0] >= 600 && !NPC.AnyNPCs(mod.NPCType("AkumaA"))) { for (int proj = 0; proj < 1000; proj++) { if (Main.projectile[proj].active && Main.projectile[proj].friendly && !Main.projectile[proj].hostile) { Main.projectile[proj].hostile = true; Main.projectile[proj].friendly = false; Vector2 vector = Main.projectile[proj].Center - npc.Center; vector.Normalize(); Vector2 reflectvelocity = new Vector2(Main.rand.Next(-100, 101), Main.rand.Next(-100, 101)); reflectvelocity.Normalize(); reflectvelocity *= vector.Length(); reflectvelocity += vector * 20f; reflectvelocity.Normalize(); reflectvelocity *= vector.Length(); if (reflectvelocity.Length() < 20f) { reflectvelocity.Normalize(); reflectvelocity *= 20f; } Main.projectile[proj].penetrate = 1; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().reflectvelocity = reflectvelocity; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().isReflecting = true; Main.projectile[proj].GetGlobalProjectile <AAModEXAIGlobalProjectile>().ReflectConter = 180; } } AAModGlobalNPC.SpawnBoss(player, mod.NPCType("AkumaA"), false, npc.Center, "", false); if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("AkumaTransition4"), Color.Magenta.R, Color.Magenta.G, Color.Magenta.B); } int b = Projectile.NewProjectile(npc.Center.X, npc.Center.Y, 0f, 0f, ModLoader.GetMod("AAMod").ProjectileType("ShockwaveBoom"), 0, 1, Main.myPlayer, 0, 0); Main.projectile[b].Center = npc.Center; npc.netUpdate = true; npc.active = false; } } return(false); } return(true); }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; MoveToPoint(player.Center - new Vector2(0, 300f)); if (Main.netMode != NetmodeID.Server) //clientside stuff { if (npc.ai[0] > 175) { npc.alpha -= 3; if (npc.alpha < 0) { npc.alpha = 0; } } } if (Main.netMode != NetmodeID.MultiplayerClient) { npc.ai[0]++; if (npc.ai[0] == 175) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("GreedTransition1"), Color.Goldenrod); } music = ModLoader.GetMod("AAMod").GetSoundSlot(SoundType.Music, "Sounds/Music/GreedA"); npc.netUpdate = true; } else if (npc.ai[0] == 350) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("GreedTransition2"), Color.Goldenrod); } } else if (npc.ai[0] == 500) { if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("GreedTransition3"), Color.Goldenrod); } npc.netUpdate = true; } else if (npc.ai[0] >= 610) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("GreedA"), true, npc.Center, AAMod.Lang.BossChat("GreedAName"), false); if (Main.netMode != NetmodeID.MultiplayerClient) { BaseUtility.Chat(AAMod.Lang.BossChat("GreedTransition4"), Color.Goldenrod); } npc.netUpdate = true; npc.active = false; } } }
public override void AI() { npc.TargetClosest(); Player player = Main.player[npc.target]; if (Main.netMode != 2) { if (npc.ai[0] > 175) { npc.alpha -= 3; if (npc.alpha < 0) { npc.alpha = 0; } } if (npc.ai[0] >= 570) { music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Greed"); } } if (Main.netMode != 1) { npc.ai[0]++; if (npc.ai[0] == 175) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Greed1"), Color.Goldenrod); } npc.netUpdate = true; } else if (npc.ai[0] == 350) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Greed2"), Color.Goldenrod); } } else if (npc.ai[0] == 500) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Greed3"), Color.Goldenrod); } npc.netUpdate = true; } else if (npc.ai[0] == 610) { if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Greed4"), Color.Goldenrod); } } else if (npc.ai[0] >= 755 && !NPC.AnyNPCs(mod.NPCType("Greed"))) { AAModGlobalNPC.SpawnBoss(player, mod.NPCType("Greed"), true, npc.Center, Lang.BossChat("GreedName"), false); if (Main.netMode != 1) { BaseUtility.Chat(Lang.BossChat("Greed5"), Color.Goldenrod); } npc.netUpdate = true; npc.active = false; } } }