public void Init(A8RoundRummyGameContainer gameContainer) { _roundList = gameContainer.SaveRoot !.RoundList; _roundList.CollectionChanged += RoundList_CollectionChanged; _thisStack = new StackLayout(); PopulateList(); Content = _thisStack; }
private readonly A8RoundRummyGameContainer _gameContainer; //if not needed, delete. public A8RoundRummyMainViewModel(CommandContainer commandContainer, A8RoundRummyMainGameClass mainGame, A8RoundRummyVMData viewModel, BasicData basicData, TestOptions test, IGamePackageResolver resolver, A8RoundRummyGameContainer gameContainer ) : base(commandContainer, mainGame, viewModel, basicData, test, resolver) { _mainGame = mainGame; _model = viewModel; _gameContainer = gameContainer; _model.Deck1.NeverAutoDisable = true; }
private bool _wasNew; //hopefully okay. public A8RoundRummyMainGameClass(IGamePackageResolver mainContainer, IEventAggregator aggregator, BasicData basicData, TestOptions test, A8RoundRummyVMData currentMod, IMultiplayerSaveState state, IAsyncDelayer delay, ICardInfo <A8RoundRummyCardInformation> cardInfo, CommandContainer command, A8RoundRummyGameContainer gameContainer) : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer) { _model = currentMod; _command = command; _gameContainer = gameContainer; }
public A8RoundRummyMainView(IEventAggregator aggregator, TestOptions test, A8RoundRummyVMData model, A8RoundRummyGameContainer gameContainer ) { _aggregator = aggregator; _model = model; _aggregator.Subscribe(this); _gameContainer = gameContainer; _deckGPile = new BaseDeckXF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsXF>(); _discardGPile = new BasePileXF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsXF>(); _score = new ScoreBoardXF(); _playerHandWPF = new BaseHandXF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsXF>(); _roundControl = new RoundUI(); StackLayout mainStack = new StackLayout(); ParentSingleUIContainer?restoreP = null; if (test.SaveOption == EnumTestSaveCategory.RestoreOnly) { restoreP = new ParentSingleUIContainer(nameof(A8RoundRummyMainViewModel.RestoreScreen)); } Grid grid2 = new Grid(); AddLeftOverColumn(grid2, 65); AddLeftOverColumn(grid2, 40); // can adjust as needed AddControlToGrid(grid2, mainStack, 0, 0); AddControlToGrid(grid2, _roundControl, 0, 1); StackLayout otherStack = new StackLayout(); otherStack.Orientation = StackOrientation.Horizontal; otherStack.Children.Add(_deckGPile); otherStack.Children.Add(_discardGPile); // can reposition or not even have as well. var thisBut = GetGamingButton("Go Out", nameof(A8RoundRummyMainViewModel.GoOutAsync)); otherStack.Children.Add(thisBut); mainStack.Children.Add(_playerHandWPF); _score.AddColumn("Cards Left", true, nameof(A8RoundRummyPlayerItem.ObjectCount)); //very common. _score.AddColumn("Total Score", true, nameof(A8RoundRummyPlayerItem.TotalScore)); SimpleLabelGridXF firstInfo = new SimpleLabelGridXF(); firstInfo.AddRow("Turn", nameof(A8RoundRummyMainViewModel.NormalTurn)); firstInfo.AddRow("Status", nameof(A8RoundRummyMainViewModel.Status)); firstInfo.AddRow("Next", nameof(A8RoundRummyMainViewModel.NextTurn)); mainStack.Children.Add(firstInfo.GetContent); mainStack.Children.Add(otherStack); mainStack.Children.Add(_score); _deckGPile.Margin = new Thickness(5, 5, 5, 5); _discardGPile.Margin = new Thickness(5, 5, 5, 5); if (restoreP != null) { mainStack.Children.Add(restoreP); //default add to grid but does not have to. } Content = grid2; }