Example #1
0
 public V2F VS(A2V a)
 {
     return(new V2F()
     {
         Position = ShaderMath.Mul(Matrixs.MVP, new Vector4(a.Position, 1)),
         UV = a.UV
     });
 }
Example #2
0
    public V2F VS(A2V a)
    {
        Vector4 pos = ShaderMath.Mul(Matrixs.Entity2World, new Vector4(a.Position, 1));

        return(new V2F
        {
            Position = ShaderMath.Mul(Matrixs.MVP, new Vector4(a.Position, 1)),
            WorldPosition = new Vector3(pos.X, pos.Y, pos.Z),
            Normal = Vector3.Normalize(ShaderMath.Mul(Matrixs.Entity2World, a.Normal)),
        });
    }