public void PlayCharacterSE(string characterName, 영웅상태 state) { try { if (state == 영웅상태.게임시작_아군) { PlaySE(characterSound[characterName].battleStart_Player); } else if (state == 영웅상태.게임시작_적군) { PlaySE(characterSound[characterName].battleStart_Enemy); } else if (state == 영웅상태.공격시) { PlaySE(characterSound[characterName].attack); } else if (state == 영웅상태.덱이없다) { PlaySE(characterSound[characterName].deckEmpty); } else if (state == 영웅상태.덱이적다) { PlaySE(characterSound[characterName].deckLittle); } else if (state == 영웅상태.죽을시) { PlaySE(characterSound[characterName].death); } } catch { } }
private IEnumerator PlayHeroSound(float waitTime, string name, 영웅상태 state) { yield return(new WaitForSeconds(waitTime)); SoundManager.instance.PlayCharacterSE(name, state); }