private void OnEnable() { _controls = new InputSystem(); _controls.Game.Movement.performed += BoostInput; _controls.Game.Movement.canceled += BoostInput; _controls.Game.Movement.Enable(); _controls.Game.Zoom.performed += ZoomBehaviour; _controls.Game.Zoom.canceled += ZoomBehaviour; _controls.Game.Zoom.Enable(); }
public MainActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public GameActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public PlayerControlActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public InputPlayerActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public DefaultmapActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public TransformationMenuActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public MenuNavigationActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public DebugActions(@InputSystem wrapper) { m_Wrapper = wrapper; }
public PlayActions(@InputSystem wrapper) { m_Wrapper = wrapper; }