Example #1
0
    private void OnEnable()
    {
        _controls = new InputSystem();

        _controls.Game.Movement.performed += BoostInput;
        _controls.Game.Movement.canceled  += BoostInput;
        _controls.Game.Movement.Enable();

        _controls.Game.Zoom.performed += ZoomBehaviour;
        _controls.Game.Zoom.canceled  += ZoomBehaviour;
        _controls.Game.Zoom.Enable();
    }
Example #2
0
 public MainActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #3
0
 public GameActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #4
0
 public PlayerControlActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #5
0
 public InputPlayerActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #6
0
 public DefaultmapActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #7
0
 public TransformationMenuActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #8
0
 public MenuNavigationActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
 public DebugActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }
Example #10
0
 public PlayActions(@InputSystem wrapper)
 {
     m_Wrapper = wrapper;
 }