Example #1
0
        public override bool Update(GameTime gameTime)
        {
            double dt = gameTime.ElapsedGameTime.TotalSeconds;
            bool flg = true;
            time += gameTime.ElapsedGameTime;

            if (RecVisible.Width < maxSize)
            {
                double ex = Math.Min(maxSize, RecVisible.Width + expandSpeed * dt) / RecVisible.Width;
                RectangleD.ExtendRect(RecVisible, ex, ex, RecVisible);
                time = TimeSpan.Zero;
                Chase();
                flg = false;
            }
            else if (color != maxColor)
            {
                color = new Vector3(
                    (float)Math.Min(color.X + dColor.X * dt, 1),
                    (float)Math.Min(color.Y + dColor.Y * dt, 1),
                    (float)Math.Min(color.Z + dColor.Z * dt, 1)
                    );
                EmissiveColor = color;

                if (time > TimeSpan.FromSeconds(stopTime))
                {
                    // 敵(target1)を追尾する
                    velocity = target1.RecCollision.Center;
                    velocity -= RecVisible.Center;
                    if (velocity == Vector2.Zero)
                    {
                        velocity.X = 1;
                    }
                    velocity.Normalize();
                    velocity.X *= (float)speed;
                    velocity.Y *= (float)speed;
                    RecVisible.Offset(velocity.X * dt, velocity.Y * dt);

                    // 何かにあたったら爆発
                    flg = false;
                    ArrayList ls = new ArrayList(scene.SolidList);
                    if (owner != 0) ls.Add(scene.Character1P);
                    if (owner != 1) ls.Add(scene.Character2P);
                    Hashtable ht = Collision.GetColState(this, ls);
                    foreach (DictionaryEntry de in ht)
                    {
                        velocity = Vector2.Zero;
                        flg = true;
                        break;
                    }
                    if (flg == false)
                    {
                        ht = Collision.GetColState(this, scene.AttackerList);
                        foreach (DictionaryEntry de in ht)
                        {
                            if ((de.Key).GetType() == typeof(AttackArea))
                            {
                                AttackArea a = (AttackArea)(de.Key);
                                if (a.IsTarget[owner] == false)
                                {
                                    continue;
                                }
                            }
                            velocity = Vector2.Zero;
                            flg = true;
                            break;
                        }
                    }
                }
                else
                {
                    flg = false;
                }
            }
            else
            {
                flg = true;
            }

            Depth = RecVisible.Width;
            attackArea.RecCollision.Copy(RecVisible);

            if (flg)
            {
                Object o = scene.Parameters["AttackArea"];
                AttackArea tmp = null;
                if (o != null)
                {
                    tmp = new AttackArea(scene, (Hashtable)o, RectangleD.ExtendRect(RecVisible, eX, eY));
                    tmp.NotAttack(owner);
                    tmp.SetExpandSpeed(attackExpandSpeedX, attackExpandSpeedY);
                    tmp.SetTime(attackTime);
                    tmp.Power = power;
                    tmp.Damage = damage;
                    scene.EntityList.Add(tmp);
                    scene.AttackerList.Add(tmp);

                    Cue sound = GLOBAL.soundBank.GetCue("bomb");
                    sound.Play();
                }
                o = scene.Parameters["ExplosionParticles"];
                if (o != null)
                {
                    scene.EntityList.Add(new ParticleManager(scene, "ExplosionParticles", RecCollision.Center));
                }
                attackArea.Dispose();
                Dispose();
            }

            return base.Update(gameTime);
        }
Example #2
0
        public override bool Update(GameTime gameTime)
        {
            double dt = gameTime.ElapsedGameTime.TotalSeconds;
            bool flg = true;

            if (RecVisible.Width < maxSize)
            {
                double ex = Math.Min(maxSize, RecVisible.Width + expandSpeed * dt) / RecVisible.Width;
                RectangleD.ExtendRect(RecVisible, ex, ex, RecVisible);
                time = TimeSpan.Zero;
                Chase();
                flg = false;
            }
            else if (color != maxColor)
            {
                color = new Vector3(
                    (float)Math.Min(color.X + dColor.X * dt, 1),
                    (float)Math.Min(color.Y + dColor.Y * dt, 1),
                    (float)Math.Min(color.Z + dColor.Z * dt, 1)
                    );
                EmissiveColor = color;

                if (velocity == Vector2.Zero)
                {
                    flg = false;
                    Hashtable ht = Collision.GetColState(this, scene.AttackerList);
                    foreach (DictionaryEntry de in ht)
                    {
                        Entity he = (Entity)(de.Key);
                        if (he.GetType() == typeof(AttackArea) && ((AttackArea)he).IsTarget[owner] == true)
                        {
                            flg = true;
                            break;
                        }
                        else
                        {
                            velocity = RecCollision.Center - he.RecCollision.Center;
                            if (velocity == Vector2.Zero)
                            {
                                velocity.X = 1;
                            }
                            velocity.Normalize();
                            velocity.X *= (float)speed;
                            velocity.Y *= (float)speed;
                            tmp = he;
                            Cue c = GLOBAL.soundBank.GetCue("B2");
                            c.Play();
                            break;
                        }
                    }
                }
                else
                {
                    RecVisible.Offset(velocity.X * dt, velocity.Y * dt);
                    flg = false;
                    ArrayList ls = new ArrayList(scene.SolidList);
                    if (owner != 0) ls.Add(scene.Character1P);
                    if (owner != 1) ls.Add(scene.Character2P);
                    Hashtable ht = Collision.GetColState(this, ls);
                    foreach (DictionaryEntry de in ht)
                    {
                        velocity = Vector2.Zero;
                        flg = true;
                        break;
                    }
                    if (flg == false)
                    {
                        ht = Collision.GetColState(this, scene.AttackerList);
                        foreach (DictionaryEntry de in ht)
                        {
                            if (de.Key == tmp)
                            {
                                continue;
                            }
                            velocity = Vector2.Zero;
                            flg = true;
                            break;
                        }
                    }
                }
            }
            else
            {
                flg = true;
            }

            Depth = RecVisible.Width;

            if (flg)
            {
                Object o = scene.Parameters["AttackArea"];
                AttackArea attackArea = null;
                if (o != null)
                {
                    Vector2 v = RecVisible.Center;
                    attackArea = new AttackArea(scene, (Hashtable)o, new RectangleD(v.X - attackMinSizeX * 0.5, v.Y - attackMinSizeY * 0.5, attackMinSizeX, attackMinSizeY));
                    attackArea.NotAttack(owner);
                    attackArea.SetExpandSpeed(attackExpandSpeedX, attackExpandSpeedY);
                    attackArea.SetTime(attackTime);
                    attackArea.Power = attackPower;
                    attackArea.Damage = attackDamage;
                    scene.EntityList.Add(attackArea);
                    scene.AttackerList.Add(attackArea);

                    Cue sound = GLOBAL.soundBank.GetCue("bomb");
                    sound.Play();
                }

                scene.EntityList.Add(new ParticleManager(scene, "ExplosionParticles", RecCollision.Center));

                Dispose();
            }

            return base.Update(gameTime);
        }