Ejemplo n.º 1
0
        public static Image ToImage(this ITexture tex)
        {
            var d = tex.GetTextureData();
            int w = tex.Width, h = tex.Height;

            switch (tex.Format)
            {
            case D3DFMT_A8R8G8B8: return(Image.LoadPixelData <Bgra32>(d, w, h));

            case D3DFMT_L8:       return(Image.LoadPixelData <L8>(d, w, h));

            case D3DFMT_A8:       return(Image.LoadPixelData <A8>(d, w, h));

            case D3DFMT_A1R5G5B5: return(Image.LoadPixelData <Bgra5551>(d, w, h));

            case D3DFMT_A8B8G8R8: return(Image.LoadPixelData <Rgba32>(d, w, h));
            }

            var uncompressed = new byte[D3DFMT_A8B8G8R8.Size(w, h)];

            if (!FuckDX.decode(d, tex.Format, w, h, uncompressed))
            {
                throw new NotSupportedException(
                          $"Failed to decode {tex.Name}: I guess {tex.Format} is not supported :( Mention @Kng if you care"
                          );
            }

            return(Image.LoadPixelData <Rgba32>(uncompressed, w, h));
        }
Ejemplo n.º 2
0
        public static byte[] ToPixelData(this Image image, TextureFormat fmt)
        {
            switch (fmt)
            {
            case D3DFMT_A8R8G8B8: return(image.ToPixelData <Bgra32>(fmt));

            case D3DFMT_L8:       return(image.ToPixelData <L8>(fmt));

            case D3DFMT_A8:       return(image.ToPixelData <A8>(fmt));

            case D3DFMT_A1R5G5B5: return(image.ToPixelData <Bgra5551>(fmt));

            case D3DFMT_A8B8G8R8: return(image.ToPixelData <Rgba32>(fmt));
            }

            var uncompressed = image.ToPixelData <Rgba32>(D3DFMT_A8B8G8R8);
            var compressed   = new byte[fmt.Size(image.Width, image.Height)];

            if (!FuckDX.encode(uncompressed, fmt, 2, image.Width, image.Height, compressed))
            {
                throw new NotSupportedException(
                          $"Failed to encode: I guess {fmt} is not supported :( Mention @Kng if you care"
                          );
            }

            return(compressed);
        }