Ejemplo n.º 1
0
        /// <summary>
        /// Creates a new InputState whose ButtonMaps are a copy of this instance's.
        /// </summary>
        /// <returns>A copy of this instance.</returns>
        public InputState Clone()
        {
            InputState state = new InputState();

            state.Set(this);

            return state;
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of this class.
 /// </summary>
 /// <param name="subsystems">The collection of subsystems.</param>
 public InputSystem(SubSystems subsystems)
     : base(subsystems)
 {
     m_keymap = new Dictionary<Keys, ButtonWrapper>();
     m_previousstate = new KeyboardState();
     m_inputstatestack = new Stack<InputState>();
     m_currentinput = new InputState();
     m_callbackcache = new List<Action<Boolean>>();
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Copies the input callbacks of the given InputState.
        /// </summary>
        /// <param name="state">The InputState to copy.</param>
        public void Set(InputState state)
        {
            if (state == null) throw new ArgumentNullException("state");

            for (Int32 i = 0; i != m_buttonmaps.Count; ++i)
            {
                this[i].Set(state[i]);
            }
        }