void ISerializationCallbackReceiver.OnBeforeSerialize() { #if UNITY_EDITOR if (customizeData == null) { return; } customizeData.OnBeforeSerialize(); #endif }
public void SaveByInstance() { customizeData.OnBeforeSerialize(); }
void ISerializationCallbackReceiver.OnBeforeSerialize() { #if UNITY_EDITOR if (customizeData == null) { return; } customizeData.OnBeforeSerialize(); #endif }
public void SaveByInstance() { customizeData.OnBeforeSerialize(); }