Ejemplo n.º 1
0
        public LuaState()
        {
            L = LuaLib.luaL_newstate();
            if (L == IntPtr.Zero)
            {
                UnityEngine.Debug.LogError("Failed to create Lua state!");
                return;
            }

            _luaStates[L] = this;

            LuaLib.luaL_openlibs(L);

            LuaCSFunction panicCallback = new LuaCSFunction(_PanicCallback);

            LuaLib.lua_atpanic(L, panicCallback);

            Set("print", (LuaCSFunction)_Print);

            LuaLib.lua_newtable(L);                                     // |t
            LuaLib.lua_pushcsfunction(L, _ImportType);                  // |t|csf
            LuaLib.lua_setfield(L, -2, "ImportType");                   // |t
            LuaLib.lua_setglobal(L, "wutLua");                          // |		// _G["wutLua"] = t

            Bindings = new LuaBindings(this);
            Bindings.Initialize();
        }