Ejemplo n.º 1
0
        public static IdolWaveNote ProcessData(short[] data, int sampleRate)
        {
            double[] x = new double[data.Length];
            for (int i = 0; i < x.Length; i++)
            {
                x[i] = data[i];
            }

            double[] spectr = IdolFFTAlgorithm.Calculate(x);
            int minSpectr = (int)(MinFreq * spectr.Length / sampleRate / magicNumber) + 1;
            int index = 1;
            double max = spectr[index];
            int usefullMaxSpectr = Math.Min(spectr.Length,
                (int)(MaxFreq * spectr.Length / sampleRate / magicNumber) + 1);
            //Console.WriteLine(usefullMaxSpectr + " " + spectr.Length + " " + usefullMaxSpectr * sampleRate / spectr.Length);
            //Console.WriteLine("= " + max);

            for (int i = index; i < usefullMaxSpectr; i++)
            {
                if (max < spectr[i])
                {
                    max = spectr[i]; index = i;
                }
            }

            //Console.WriteLine("- " + max + " " + index);

            double freq = (double) magicNumber * sampleRate * index / spectr.Length;
             if (freq < MinFreq) freq = 0;

            IdolWaveNote waveNote = new IdolWaveNote();
            waveNote.freq = freq;
            waveNote.max = max;

            return waveNote;
            //return freq;
        }
Ejemplo n.º 2
0
        private static void GetNotes(int startIdx, int endIdx, IdolWave _wave, List<IdolWaveNote> result)
        {
            IdolWaveNote waveNote;
            //short[] waveShortBuffer = new short[bufferSize];
            //float timeLength = 0.4f;
            //short[] waveShortBuffer = new short[(int)(_wave.ByteRate / 2 * timeLength)];
            //byte[] waveByteBuffer = new byte[(int)(_wave.ByteRate / 2 * timeLength)];
            byte[] waveByteBuffer = new byte[bufferSize];

            int waveIdx = startIdx;
            int bufferIdx = 0;

            AudioFrame audioFrame = new AudioFrame(false);

            double MinFreq = 80;
            double MaxFreq = 800;

            int defaultIdx = -99;

            int batchNo = 0;
            while (waveIdx < endIdx)
            {
                batchNo++;
                bufferIdx = 0;

                /************************************************/

                //while (waveIdx < endIdx &&
                //        bufferIdx < waveShortBuffer.Length)
                //{
                //    waveShortBuffer[bufferIdx] = (Int16)swapByteOrder(BitConverter.ToUInt16(_wave.Data, waveIdx));

                //    waveIdx += _wave.NumChannels;
                //    bufferIdx++;
                //}

                //waveNote = IdolSoundAnalyzer.ProcessData(waveShortBuffer, _wave.SampleRate);

                //IdolSoundAnalyzer.FindClosestNote((int)Math.Round(waveNote.freq), out closestFreq, out waveNote.NoteIdx, out waveNote.NoteName);

                /************************************************/

                while (waveIdx < endIdx &&
                        bufferIdx < waveByteBuffer.Length)
                {
                    waveByteBuffer[bufferIdx] = _wave.Data[waveIdx];

                    waveIdx ++;
                    bufferIdx++;
                }

                audioFrame.ProcessMono(ref waveByteBuffer);

                int fftBufferLength = audioFrame._fftLeft.Length;

                int minSpectr = (int)(MinFreq * (fftBufferLength * 2) / _wave.SampleRate) + 1;
                int index = minSpectr;
                double max = audioFrame._fftLeft[index];
                int usefullMaxSpectr = Math.Min((fftBufferLength * 2),
                    (int)(MaxFreq * (fftBufferLength * 2) / _wave.SampleRate) + 1);

                List<Peak> peakList = new List<Peak>();
                double current = max;
                double last = max;
                double last2 = max;

                for (int i = index; i < usefullMaxSpectr; i++)
                {
                    last2 = last;
                    last = current;
                    current = audioFrame._fftLeft[i];

                    if (last > 51)
                    {
                        if (last > last2 && last > current)
                        {
                            Peak peak = new Peak();
                            peak.Index = i - 1;
                            peak.Freq = _wave.SampleRate * (i - 1) / (audioFrame._fftLeft.Length * 2);
                            peak.Amp = audioFrame._fftLeft[i - 1];
                            peakList.Add(peak);
                        }
                    }

                    if (max < audioFrame._fftLeft[i])
                    {
                        max = audioFrame._fftLeft[i]; index = i;
                    }
                }

                double freq = 0;
                if (peakList.Count > 0)
                {
                    int i = 0;
                    bool found = false;
                    while (i < peakList.Count && !found)
                    {
                        if (peakList[i].Amp >= 58)
                        {
                            index = peakList[i].Index;
                            found = true;
                        }
                        else i++;
                    }
                    if (!found)
                    {
                        index = peakList[0].Index;
                    }
                    else
                    {
                            for (int j = 0; j < i; j++)
                            {
                                double ratio = peakList[i].Freq / peakList[j].Freq;
                                if (ratio >= 1 && (ratio % 1.0f < 0.1f || ratio % 1.0f > 0.9f))
                                {
                                    index = peakList[j].Index;
                                    if (peakList[j].Freq == 93)
                                    {
                                        peakList[j].Freq *= 1;
                                    }
                                    break;
                                }
                            }
                    }
                }
                freq = _wave.SampleRate * index / (audioFrame._fftLeft.Length * 2);
                if (freq < MinFreq) freq = 0;

                waveNote = new IdolWaveNote();
                waveNote.freq = freq;
                waveNote.max = audioFrame._fftLeft[index];

                IdolSoundAnalyzer.FindClosestNote((int)Math.Round(waveNote.freq), out closestFreq, out waveNote.NoteIdx, out waveNote.NoteName);

                /************************************************/

                result.Add(waveNote);
            }
        }