Ejemplo n.º 1
0
		static async Task HandleConnectionAsync(WebSocket ws, CancellationToken cancellation)
		{
			try
			{
				while (ws.IsConnected && !cancellation.IsCancellationRequested)
				{
					String msg = await ws.ReadStringAsync(cancellation).ConfigureAwait(false);
					Log("Message: " + msg);
					ws.WriteString(msg);
				}
			}
			catch (Exception aex)
			{
				Log("Error Handling connection: " + aex.GetBaseException().Message);
				try { ws.Close(); }
				catch { }
			}
			finally
			{
				ws.Dispose();
			}
		}
Ejemplo n.º 2
0
        static async Task HandleConnectionAsync(WebSocket ws, CancellationToken cancellation)
        {
            try
            {
                IWebSocketLatencyMeasure l = ws as IWebSocketLatencyMeasure;

                PerformanceCounters.Connected.Increment();
                while (ws.IsConnected && !cancellation.IsCancellationRequested)
                {
                    String msg = await ws.ReadStringAsync(cancellation).ConfigureAwait(false);
                    PerformanceCounters.MessagesIn.Increment();

                    ws.WriteString(msg);
                    PerformanceCounters.MessagesOut.Increment();

                    PerformanceCounters.Delay.IncrementBy(l.Latency.Ticks * Stopwatch.Frequency / 10000);
                    PerformanceCounters.DelayBase.Increment();
                }
            }
            catch (TaskCanceledException)
            {

            }
            catch (Exception aex)
            {
                Log("Error Handling connection: " + aex.GetBaseException().Message);
                try { ws.Close(); }
                catch { }
            }
            finally
            {
                ws.Dispose();
                PerformanceCounters.Connected.Decrement();
            }
        }
Ejemplo n.º 3
0
        private static async Task SendPingAsync(WebSocket ws, CancellationToken cancellation)
        {
            while (true)
            {
                if (PerformanceCounters.Connected > 1000)
                {
                    if (ws.IsConnected && !cancellation.IsCancellationRequested)
                    {
                        ws.WriteString("ping " + DateTime.Now);
                    }
                }

                Thread.Sleep(10000);
            }
        }
Ejemplo n.º 4
0
        private static async Task WaitForMessage(WebSocket ws, CancellationToken cancellation)
        {
            while (ws.IsConnected && !cancellation.IsCancellationRequested)
            {
                string msg = await ws.ReadStringAsync(cancellation);
                if (msg == null)
                    continue;

                ws.WriteString(msg + " back from WebSocketTest");
            }
        }
Ejemplo n.º 5
0
        public void HandleMatchQueue(WebSocket ws,  Dictionary<string, dynamic> msgDict)
        {
            String socketId = msgDict["uniqueId"];
            // Check if ID is not already in Queue.
            if (!attackerQueue.Contains(socketId) && !defenderQueue.Contains(socketId))
            {
                // Check that the ws isn't in a match already
                if (!wsToIdDictionary.ContainsKey(ws))
                {
                    // Queue the websocket, wait for friend.
                    if (msgDict["msgType"].StartsWith("LogInRequest"))
                    {
                        Player p = new Player(ws, msgDict["username"], socketId);
                        wsToIdDictionary.Add(ws, socketId);
                        idToPlayerDictionary.Add(socketId, p);

                        if (msgDict["role"].ToLower() == "attacker")
                        {
                            Console.WriteLine("An attacker joined the game: " + ws.RemoteEndpoint);
                            if (defenderQueue.Count != 0)
                            {
                                String defenderId = defenderQueue.Dequeue();
                                Player defender = idToPlayerDictionary[defenderId];

                                Match newMatch = new Match(p, defender, this);
                            }
                            else
                            {
                                attackerQueue.Enqueue(socketId);
                            }
                        }
                        else if (msgDict["role"].ToLower() == "defender")
                        {
                            Console.WriteLine("A defender joined the game: " + ws.RemoteEndpoint);
                            if (attackerQueue.Count != 0)
                            {
                                String attackerId = attackerQueue.Dequeue();
                                Player attacker = idToPlayerDictionary[attackerId];

                                Match newMatch = new Match(attacker, p, this);
                            }
                            else
                            {
                                defenderQueue.Enqueue(socketId);
                            }
                        }
                    }
                }
            }
            else
            {
                ws.WriteString("Please wait for a match to start.");
            }
        }