Ejemplo n.º 1
0
 private void addWeaponBullets(int weaponId, string bulletType, int cuantity)
 {
     if (vorp_inventoryClient.userWeapons.ContainsKey(weaponId))
     {
         vorp_inventoryClient.userWeapons[weaponId].addAmmo(cuantity, bulletType);
         if (vorp_inventoryClient.userWeapons[weaponId].getUsed())
         {
             API.SetPedAmmoByType(API.PlayerPedId(), API.GetHashKey(bulletType), vorp_inventoryClient.userWeapons[weaponId].getAmmo(bulletType));
         }
     }
     NUIEvents.LoadInv();
 }
Ejemplo n.º 2
0
 private void subItem(string name, int cuantity)
 {
     Debug.WriteLine($"Me llaman con cantidad a poner = {cuantity}");
     if (vorp_inventoryClient.useritems.ContainsKey(name))
     {
         vorp_inventoryClient.useritems[name].setCount(cuantity);
         if (vorp_inventoryClient.useritems[name].getCount() == 0)
         {
             vorp_inventoryClient.useritems.Remove(name);
         }
     }
     NUIEvents.LoadInv();
 }
Ejemplo n.º 3
0
 private void addItem(int count, int limit, string label, string name, string type, bool usable, bool canRemove)
 {
     if (vorp_inventoryClient.useritems.ContainsKey(name))
     {
         vorp_inventoryClient.useritems[name].addCount(count);
     }
     else
     {
         ItemClass auxitem = new ItemClass(count, limit, label, name, type, usable, canRemove);
         vorp_inventoryClient.useritems.Add(name, auxitem);
     }
     NUIEvents.LoadInv();
 }
Ejemplo n.º 4
0
 private void subWeapon(int weaponId)
 {
     if (vorp_inventoryClient.userWeapons.ContainsKey(weaponId))
     {
         if (vorp_inventoryClient.userWeapons[weaponId].getUsed())
         {
             API.RemoveWeaponFromPed(API.PlayerPedId(),
                                     (uint)API.GetHashKey(vorp_inventoryClient.userWeapons[weaponId].getName()),
                                     true, 0); //Falta revisar que pasa con esto
         }
         vorp_inventoryClient.userWeapons.Remove(weaponId);
     }
     NUIEvents.LoadInv();
 }
        }//Update weapon ammo

        private void receiveItem(string name, int count)
        {
            if (useritems.ContainsKey(name))
            {
                useritems[name].addCount(count);
            }
            else
            {
                useritems.Add(name, new ItemClass(count, citems[name]["limit"], citems[name]["label"], name,
                    "item_standard", true, citems[name]["can_remove"]));
            }

            NUIEvents.LoadInv();
        }
Ejemplo n.º 6
0
        }//Update weapon ammo

        private void receiveItem(string name, int count)
        {
            if (useritems.ContainsKey(name))
            {
                useritems[name].addCount(count);
                TriggerEvent("vorp:TipRight", "Hai ricevuto " + count.ToString() + " di " + citems[name]["label"], 4000);
            }
            else
            {
                useritems.Add(name, new ItemClass(count, citems[name]["limit"], citems[name]["label"], name,
                                                  "item_standard", true, citems[name]["can_remove"]));
                TriggerEvent("vorp:TipRight", "Hai ricevuto " + count.ToString() + " di " + citems[name]["label"], 4000);
            }

            NUIEvents.LoadInv();
        }
 private void receiveWeapon(int id, string propietary, string name, ExpandoObject ammo, List<dynamic> components)
 {
     Dictionary<string, int> ammoaux = new Dictionary<string, int>();
     foreach (KeyValuePair<string, object> amo in ammo)
     {
         ammoaux.Add(amo.Key, int.Parse(amo.Value.ToString()));
     }
     List<string> auxcomponents = new List<string>();
     foreach (var comp in components)
     {
         auxcomponents.Add(comp.ToString());
     }
     WeaponClass weapon = new WeaponClass(id, propietary, name, ammoaux, auxcomponents, false,false);
     if (!userWeapons.ContainsKey(weapon.getId()))
     {
         userWeapons.Add(weapon.getId(), weapon);
     }
     NUIEvents.LoadInv();
 }