public void Read(BitStream stream) { GameType = stream.Read <E_MPGameType>(); Team = stream.Read <E_Team>(); Winner = stream.ReadBoolean(); Place = stream.ReadChar(); Experience = stream.ReadInt16(); Money = stream.ReadInt16(); Gold = stream.ReadInt16(); NewRank = stream.ReadBoolean(); MissionExp = stream.ReadInt16(); MissioMoney = stream.ReadInt16(); FirstRound = stream.ReadBoolean(); PlayersScore.Clear(); PlayersScore.InsertRange(0, stream.Read <PlayerResult[]>()); }
internal static T?_ReadNullable <T>(Deserializer deserializer, BitStream stream, object[] codecOptions) where T : struct { bool hasValue = stream.ReadBoolean(); if (!hasValue) { return(null); } return((T)deserializer(stream, typeof(T).TypeHandle, codecOptions)); }
private void uLink_OnConnectedToServer() { LoadingScreen.Update("connected!"); uLink.BitStream bitStream = new uLink.BitStream((byte[])NetCull.approvalData.ReadObject(typeof(byte[]).TypeHandle, new object[0]), false); string str = bitStream.ReadString(); NetCull.sendRate = bitStream.ReadSingle(); string str1 = bitStream.ReadString(); bitStream.ReadBoolean(); bitStream.ReadBoolean(); if (bitStream.bytesRemaining > 8) { ulong num = bitStream.ReadUInt64(); SteamClient.SteamUser_AdvertiseGame(num, bitStream.ReadUInt32(), bitStream.ReadInt32()); } UnityEngine.Debug.Log(string.Concat("Server Name: \"", str1, "\"")); UnityEngine.Debug.Log(string.Concat("Level Name: \"", str, "\"")); UnityEngine.Debug.Log(string.Concat("Send Rate: ", NetCull.sendRate)); NetCull.isMessageQueueRunning = false; base.StartCoroutine(this.LoadLevel(str)); DisableOnConnectedState.OnConnected(); }
public override void DoAction1(uLink.BitStream stream, ItemRepresentation rep, ref uLink.NetworkMessageInfo info) { GameObject gameObject; NetEntityID unassigned; if (stream.ReadBoolean()) { unassigned = stream.Read <NetEntityID>(new object[0]); if (!unassigned.isUnassigned) { gameObject = unassigned.gameObject; if (gameObject == null) { unassigned = NetEntityID.unassigned; } } else { gameObject = null; } } else { unassigned = NetEntityID.unassigned; gameObject = null; } Vector3 pos = stream.ReadVector3(); bool flag2 = stream.ReadBoolean(); this.EndSwingWorldAnimations(rep); if (gameObject != null) { Vector3 vector2 = rep.transform.position - pos; Quaternion rot = Quaternion.LookRotation(vector2.normalized); this.DoMeleeEffects(rep.transform.position, pos, rot, gameObject); } }
public override void DoAction1(uLink.BitStream stream, ItemRepresentation rep, ref uLink.NetworkMessageInfo info) { GameObject gameObject; NetEntityID netEntityID; if (!stream.ReadBoolean()) { netEntityID = NetEntityID.unassigned; gameObject = null; } else { netEntityID = stream.Read <NetEntityID>(new object[0]); if (netEntityID.isUnassigned) { gameObject = null; } else { gameObject = netEntityID.gameObject; if (!gameObject) { netEntityID = NetEntityID.unassigned; } } } Vector3 vector3 = stream.ReadVector3(); stream.ReadBoolean(); this.EndSwingWorldAnimations(rep); if (gameObject) { Vector3 vector31 = rep.transform.position - vector3; Quaternion quaternion = Quaternion.LookRotation(vector31.normalized); this.DoMeleeEffects(rep.transform.position, vector3, quaternion, gameObject); } }
// Update is called once per frame void UpdateData() { uLink.BitStream dataCopy = server.data; int numPlayers = dataCopy.ReadInt32(); int maxPlayers = dataCopy.ReadInt32(); string serverName = dataCopy.ReadString(); bool started = dataCopy.ReadBoolean(); string playersBlue = dataCopy.ReadString(); string playersRed = dataCopy.ReadString(); playersBLueText.text = playersBlue; playersRedText.text = playersRed; players = numPlayers; //Ip = server.endpoint.ToString(); textBoxName.text = server.host + "\r\n" + numPlayers + " / " + maxPlayers; Invoke("UpdateData", 5); }
private void uLink_OnConnectedToServer() { LoadingScreen.Update("connected!"); uLink.BitStream bitStream = new uLink.BitStream((byte[])NetCull.approvalData.ReadObject(typeof(byte[]).TypeHandle, new object[0]), false); string str = bitStream.ReadString(); NetCull.sendRate = bitStream.ReadSingle(); string str1 = bitStream.ReadString(); bitStream.ReadBoolean(); bitStream.ReadBoolean(); if (bitStream.bytesRemaining > 8) { ulong num = bitStream.ReadUInt64(); SteamClient.SteamUser_AdvertiseGame(num, bitStream.ReadUInt32(), bitStream.ReadInt32()); } UnityEngine.Debug.Log(string.Concat("Server Name: \"", str1, "\"")); UnityEngine.Debug.Log(string.Concat("Level Name: \"", str, "\"")); UnityEngine.Debug.Log(string.Concat("Send Rate: ", NetCull.sendRate)); NetCull.isMessageQueueRunning = false; base.StartCoroutine(this.LoadLevel(str)); DisableOnConnectedState.OnConnected(); }
public void ExecuteInternal(NetworkBase network) { // TODO: optimize arg reading! switch (internCode) { case InternalCode.BufferedRPCs: network._RPCBufferedRPCs(stream.ReadSerializedBuffers(), this); break; case InternalCode.CellConnectResponse: network._RPCCellConnectResponse(stream.ReadNetworkPlayer(), stream.ReadBoolean(), this); break; case InternalCode.ClientConnectRequest: network._RPCClientConnectRequest(stream, this); break; case InternalCode.ClientConnectResponse: network._RPCClientConnectResponse(stream.ReadNetworkPlayer(), stream, this); break; case InternalCode.ConnectDenied: network._RPCConnectDenied(stream.ReadInt32(), this); break; case InternalCode.Create: network._RPCCreate(stream.ReadNetworkPlayer(), stream.ReadNetworkGroup(), (NetworkAuthFlags)stream.ReadByte(), stream.ReadVector3(), stream.ReadQuaternion(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream, this); break; case InternalCode.DestroyByPlayerID: network._RPCDestroyByPlayerID(stream.ReadNetworkPlayer(), this); break; case InternalCode.DestroyByViewID: network._RPCDestroyByViewID(this); break; case InternalCode.HandoverRequest: network._RPCHandoverRequest(stream.ReadNetworkViewID(), this); break; case InternalCode.HandoverResponse: network._RPCHandoverResponse(stream.ReadNetworkViewID(), stream.ReadNetworkPlayer(), stream.ReadNetworkGroup(), (NetworkAuthFlags)stream.ReadByte(), stream.ReadVector3(), stream.ReadQuaternion(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadString(), stream.ReadBytes(), stream, this); break; case InternalCode.Redirect: network._RPCRedirect(stream.ReadEndPoint(), stream.ReadPassword(), this); break; case InternalCode.SecurityRequest: network._RPCSecurityRequest(stream.ReadPublicKey(), this); break; case InternalCode.SecurityResponse: network._RPCSecurityResponse(stream.ReadSymmetricKey(), this); break; case InternalCode.UnsecurityRequest: network._RPCUnsecurityRequest(stream.ReadSymmetricKey(), this); break; case InternalCode.UnsecurityResponse: network._RPCUnsecurityResponse(this); break; case InternalCode.StateSyncOwner: network._RPCStateSyncOwner(stream, this); break; case InternalCode.StateSyncProxy: network._RPCStateSyncProxy(stream, this); break; case InternalCode.PlayerIDConnected: network._RPCPlayerIDConnected(stream.ReadNetworkPlayer(), stream.ReadEndPoint(), stream, this); break; case InternalCode.PlayerIDDisconnected: network._RPCPlayerIDDisconnected(stream.ReadNetworkPlayer(), stream.ReadInt32(), this); break; case InternalCode.MultiStateSyncProxy: network._RPCMultiStateSyncProxy(this); break; case InternalCode.MultiStateSyncOwner: network._RPCMultiStateSyncOwner(stream.ReadStateSyncs(), this); break; case InternalCode.DestroyAll: network._RPCDestroyAll(!stream.isEOF && stream.ReadBoolean(), this); break; case InternalCode.DestroyInGroup: network._RPCDestroyInGroup(stream.ReadNetworkGroup(), this); break; case InternalCode.DestroyInGroupByPlayerID: network._RPCDestroyInGroupByPlayerID(stream.ReadNetworkPlayer(), stream.ReadNetworkGroup(), this); break; case InternalCode.LicenseCheck: network._RPCLicenseCheck(this); break; case InternalCode.ChangeGroup: network._RPCChangeGroup(stream.ReadNetworkViewID(), stream.ReadNetworkGroup(), this); break; case InternalCode.StateSyncCellProxy: network._RPCStateSyncCellProxy(stream, this); break; case InternalCode.MultiStateSyncCellProxy: network._RPCMultiStateSyncCellProxy(this); break; case InternalCode.RepairAuthFromProxyRequest: network._RPCRepairAuthFromProxyRequest(stream.ReadNetworkViewID(), this); break; case InternalCode.MastDebugInfo: network._RPCMastDebugInfo(stream.ReadVector3(), this); break; case InternalCode.ChangeAuthFlags: network._RPCChangeAuthFlags(stream.ReadNetworkViewID(), (NetworkAuthFlags)stream.ReadByte(), stream.ReadVector3(), this); break; case InternalCode.StateSyncOwnerDeltaCompressed: network._RPCStateSyncOwnerDeltaCompressed(stream, this); break; case InternalCode.StateSyncProxyDeltaCompressed: network._RPCStateSyncProxyDeltaCompressed(stream, this); break; case InternalCode.StateSyncOwnerDeltaCompressedInit: network._RPCStateSyncOwnerDeltaCompressedInit(stream, this); break; case InternalCode.StateSyncProxyDeltaCompressedInit: network._RPCStateSyncProxyDeltaCompressedInit(stream, this); break; default: Log.Debug(NetworkLogFlags.RPC, "Unknown internal RPC: ", internCode, " from ", connection, " channel ", channel); break; } }
public void Execute(NetworkBase network) { switch (internCode) { case InternalCode.DiscoverHostRequest: network._UnconnectedRPCDiscoverHostRequest(stream.ReadHostDataFilter(), stream.ReadDouble(), endpoint); break; case InternalCode.DiscoverHostResponse: network._UnconnectedRPCDiscoverHostResponse(stream.ReadLocalHostData(), stream.ReadDouble(), endpoint); break; case InternalCode.KnownHostRequest: network._UnconnectedRPCKnownHostRequest(stream.ReadDouble(), stream.ReadBoolean(), endpoint); break; case InternalCode.KnownHostResponse: network._UnconnectedRPCKnownHostResponse(stream.ReadLocalHostData(), stream.ReadDouble(), endpoint); break; case InternalCode.PreConnectRequest: network._UnconnectedRPCPreConnectRequest(endpoint); break; case InternalCode.PreConnectResponse: network._UnconnectedRPCPreConnectResponse(endpoint); break; case InternalCode.LicenseRequest: network._UnconnectedRPCLicenseRequest(stream.ReadLocalHostData(), stream.ReadBoolean(), stream.ReadBytes(), endpoint); break; default: Log.Debug(NetworkLogFlags.RPC, "Unknown internal Unconnected RPC: ", internCode, " from ", endpoint); break; } }
public void Execute(NetworkP2PBase network) { switch (internCode) { case InternalCode.DiscoverPeerRequest: network._UnconnectedRPCDiscoverPeerRequest(stream.ReadPeerDataFilter(), stream.ReadDouble(), endpoint); break; case InternalCode.DiscoverPeerResponse: network._UnconnectedRPCDiscoverPeerResponse(stream.ReadLocalPeerData(), stream.ReadDouble(), endpoint); break; case InternalCode.KnownPeerRequest: network._UnconnectedRPCKnownPeerRequest(stream.ReadDouble(), stream.ReadBoolean(), endpoint); break; case InternalCode.KnownPeerResponse: network._UnconnectedRPCKnownPeerResponse(stream.ReadLocalPeerData(), stream.ReadDouble(), endpoint); break; default: Log.Error(NetworkLogFlags.RPC, "Unknown internal Unconnected P2P RPC: ", internCode, " from ", endpoint); break; } }