public void Awake() { instance = this; //Create Main game completable var trackerConfigs = Game.Instance.GameState.Data.getObjects <TrackerConfig>(); PrepareTracker(trackerConfigs.Count == 0 ? new TrackerConfig() : trackerConfigs[0]); Completable mainGame = new Completable(); Completable.Milestone gameStart = new Completable.Milestone(); gameStart.setType(Completable.Milestone.MilestoneType.SCENE); gameStart.setId(Game.Instance.GameState.InitialChapterTarget.getId()); mainGame.setStart(gameStart); mainGame.setId(Game.Instance.GameState.Data.getTitle()); mainGame.setType(Completable.TYPE_GAME); Completable.Milestone gameEnd = new Completable.Milestone(); gameEnd.setType(Completable.Milestone.MilestoneType.ENDING); mainGame.setEnd(gameEnd); Completable.Progress gameProgress = new Completable.Progress(); gameProgress.setType(Completable.Progress.ProgressType.SUM); Completable.Score mainScore = new Completable.Score(); mainScore.setMethod(Completable.Score.ScoreMethod.AVERAGE); var completables = Game.Instance.GameState.GetObjects <Completable>(); foreach (Completable part in completables) { Completable.Milestone tmpMilestone = new Completable.Milestone(); tmpMilestone.setType(Completable.Milestone.MilestoneType.COMPLETABLE); tmpMilestone.setId(part.getId()); gameProgress.addMilestone(tmpMilestone); Completable.Score tmpScore = new Completable.Score(); tmpScore.setMethod(Completable.Score.ScoreMethod.SINGLE); tmpScore.setType(Completable.Score.ScoreType.COMPLETABLE); tmpScore.setId(part.getId()); mainScore.addSubScore(tmpScore); } mainGame.setProgress(gameProgress); mainGame.setScore(mainScore); completables.Insert(0, mainGame); SetCompletables(completables); Game.Instance.GameState.OnConditionChanged += (_, __) => ConditionChanged(); Game.Instance.OnTargetChanged += TargetChanged; Game.Instance.OnElementInteracted += ElementInteracted; }
protected void Awake() { AutoStart = true; instance = this; }
protected void Awake() { instance = this; }