Ejemplo n.º 1
0
        void button_click_human(object sender, EventArgs e)
        {
            Button button = sender as Button;

            if (human_Players)                   //2 player button clicks
            {
                if (button.Text != "")
                {
                    return;
                }

                button.Text = X_O_display_button.Text;
                for (int i = 0; i < 3; i++)
                {
                    for (int j = 0; j < 3; j++)
                    {
                        if (buttons[i, j].Text != "")
                        {
                            evaluation_Board[i, j] = buttons[i, j].Text;
                        }
                    }
                }
                switchPlayer();
                if (gameover == true)
                {
                    gameover = false;
                }
                return;
            }

            //human clicks versus AI
            if (X_O_display_button.Text == human)
            {
                if (button.Text == "")
                {
                    button.Text = human;
                    for (int i = 0; i < 3; i++)
                    {
                        for (int j = 0; j < 3; j++)
                        {
                            if (buttons[i, j].Text == human && evaluation_Board[i, j] == "")
                            {
                                evaluation_Board[i, j] = human;
                            }
                        }
                    }
                    switchPlayer();
                    if (ai_Player && X_O_display_button.Text == ai)
                    {
                        Minimax ai_minimax = new Minimax();
                        int[]   ai_move    = ai_minimax.Ai_bestMove(evaluation_Board, buttons, X_O_display_button.Text);
                        evaluation_Board[ai_move[0], ai_move[1]] = ai;
                        buttons[ai_move[0], ai_move[1]].Text     = ai;
                        switchPlayer();
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void switchPlayer()
        {
            Minimax ai_minimax = new Minimax();

            if (ai_Player)
            {
                ai_minimax.CheckIfgameEnds(buttons, X_O_display_button.Text, evaluation_Board, ai_Player, playerNumber.Text);
            }
            else
            {
                ai_minimax.CheckIfgameEnds(buttons, X_O_display_button.Text, evaluation_Board, human_Players, playerNumber.Text);
            }

            if (ai_minimax.gameover)
            {
                Win_counter(ai_minimax.winnersPiece);
                Reset();
                ai_minimax.gameover = false;
                return;
            }

            if (X_O_display_button.Text == ai && gameover == false)
            {
                X_O_display_button.Text = human;
                playerNumber.Text       = "Player 1";
            }
            else if (X_O_display_button.Text != ai && gameover == false)
            {
                playerNumber.Text       = "Player 2";
                X_O_display_button.Text = ai;
            }

            if (X_O_display_button.Text == ai)
            {
                label2.Text = ai + "'s turn";
            }
            else
            {
                label2.Text = human + "'s turn";
            }
        }
Ejemplo n.º 3
0
        private void Ai_RandomMove()
        {
            int random_Num1 = random_Move.Next(0, 3);               //random first move after activation or reset
            int random_Num2 = random_Move.Next(0, 3);

            foreach (var button in buttons)
            {
                if (button.Text != "")
                {
                    Minimax ai_Minimax = new Minimax();
                    int[]   ai_move    = ai_Minimax.Ai_bestMove(evaluation_Board, buttons, X_O_display_button.Text);
                    evaluation_Board[ai_move[0], ai_move[1]] = ai;
                    buttons[ai_move[0], ai_move[1]].Text     = ai;
                    switchPlayer();
                    return;
                }
            }
            buttons[random_Num1, random_Num2].Text     = ai;
            evaluation_Board[random_Num1, random_Num2] = ai;
            switchPlayer();
        }