/* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            double data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            LinkedList <double> dataLinkedList = new LinkedList <double>();

            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            CWE197_Numeric_Truncation_Error__double_random_to_int_73b.GoodG2BSink(dataLinkedList);
        }
        public override void Bad()
        {
            double data;

            /* FLAW: Set data to a random value */
            data = IO.GetRandomDouble();
            LinkedList <double> dataLinkedList = new LinkedList <double>();

            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            dataLinkedList.AddLast(data);
            CWE197_Numeric_Truncation_Error__double_random_to_int_73b.BadSink(dataLinkedList);
        }