/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { double data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; Dictionary<int,double> dataDictionary = new Dictionary<int,double>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE197_Numeric_Truncation_Error__double_random_to_byte_74b.GoodG2BSink(dataDictionary ); }
public override void Bad() { double data; /* FLAW: Set data to a random value */ data = IO.GetRandomDouble(); Dictionary<int,double> dataDictionary = new Dictionary<int,double>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE197_Numeric_Truncation_Error__double_random_to_byte_74b.BadSink(dataDictionary ); }