/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { uint data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; uint[] dataArray = new uint[5]; dataArray[2] = data; CWE191_Integer_Underflow__UInt32_console_ReadLine_multiply_66b.GoodG2BSink(dataArray); }