Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            Console.Title = "GD Multiplayer - By Bonkeyzz -- Ver 1.0b";
            MainFunctions mf  = new MainFunctions();
            Program       prg = new Program();

            InitializeVariables();
            Thread tmain = new Thread(prg.thread_InitializeTCP);

            while (!new Config().Success)
            {
                mf.ConsoleWrite("[GDMP] Please Select Mode[Client = 2/Host = 1]:", ConsoleColor.Cyan);

                try
                {
                    iType = Convert.ToInt32(Console.ReadLine());
                    if (iType == (int)Config.Types.TCP_HOST)
                    {
                        Console.Title = "GD Multiplayer[SERVERMODE] - By Bonkeyzz -- Ver 1.0b";
                        mf.ConsoleWrite("[GDMP] Enter the IP Address for the server: ", ConsoleColor.Cyan);
                        Config.sIPAddress = Console.ReadLine();
                        if (!string.IsNullOrEmpty(Config.sIPAddress) && Config.sIPAddress.Contains("."))
                        {
                            mf.ConsoleWrite("[GDMP] Starting...", ConsoleColor.Cyan);
                            tmain.Start();
                            break;
                        }
                        else
                        {
                            mf.ConsoleWrite("[GDMP] IP Address is invalid! Try again.", ConsoleColor.Red);
                        }
                    }
                    else if (iType == (int)Config.Types.TCP_CLIENT)
                    {
                        Console.Title = "GD Multiplayer[CLIENTMODE] - By Bonkeyzz -- Ver 1.0b";
                        mf.ConsoleWrite("[GDMP] Enter the IP Address to connect: ", ConsoleColor.Cyan);
                        Config.sIPAddress = Console.ReadLine();
                        if (!string.IsNullOrEmpty(Config.sIPAddress))
                        {
                            mf.ConsoleWrite("[GDMP] Connecting...", ConsoleColor.Cyan);
                            tmain.Start();
                            break;
                        }
                        else
                        {
                            mf.ConsoleWrite("[GDMP] IP Address is invalid! Try again.", ConsoleColor.Red);
                        }
                    }
                    else
                    {
                        mf.ConsoleWrite("[GDMP] Incorrect Type -> 1-1-6", ConsoleColor.Red);
                        iType = 0;
                    }
                }
                catch
                {
                    mf.ConsoleWrite("[GDMP] Incorrect Type -> 1-2-2", ConsoleColor.Red);
                }
            }
        }
Ejemplo n.º 2
0
        void thread_InitializeTCP()
        {
            Config        cfg         = new Config();
            MainFunctions mf          = new MainFunctions();
            Thread        keylistener = new Thread(thread_KeyPressDetection);
            Thread        tcpthread   = new Thread(thread_tcpreceivesend);

            cfg.IPEnd = new IPEndPoint(IPAddress.Parse(Config.sIPAddress), cfg.iPort);

            switch (iType)
            {
            case (int)Config.Types.TCP_HOST:
            {
                new MainFunctions().ConsoleWrite($"[GDMP Log] -> Detected Type: 1", ConsoleColor.White);
                using (Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                {
                    new MainFunctions().ConsoleWrite(
                        $"[GDMP Log] -> Bound IP Address: {cfg.IPEnd.Address} with Port: {cfg.IPEnd.Port}",
                        ConsoleColor.White);
                    server.Bind(cfg.IPEnd);
                    new MainFunctions().ConsoleWrite($"[GDMP Log] -> Listening for 1 client...", ConsoleColor.White);
                    server.Listen(1);     // Number of players that can join.
                    new MainFunctions().ConsoleWrite($"[GDMP] Server is running and is waiting for Player 2...",
                                                     ConsoleColor.Green);
                    // using (Socket accepted = server.Accept())
                    Config.tcp_server = server.Accept();
                    SendSocketMessage(Config.tcp_server, "connection_success");

                    while (true)
                    {
                        string connectionbuffer = ReceiveSocketMessage(Config.tcp_server, 18);
                        if (connectionbuffer == "connection_success")
                        {
                            mf.ConsoleWrite("Player 2 Connected Successfully!", ConsoleColor.Green);
                            new MainFunctions().ConsoleWrite(
                                "[GDMP Notice] Player2's Color will be the opposite of Player1's color!",
                                ConsoleColor.Yellow);
                            break;
                        }
                    }
                    keylistener.Start();
                    new MainFunctions().ConsoleWrite("[GDMP Log] -> Key listener thread started!",
                                                     ConsoleColor.Yellow);
                    tcpthread.Start();
                    new MainFunctions().ConsoleWrite("[GDMP Log] -> TCP Handler thread started!",
                                                     ConsoleColor.Yellow);
                }
                break;
            }

            case (int)Config.Types.TCP_CLIENT:
            {
                new MainFunctions().ConsoleWrite($"[GDMP Log] -> Detected Type: 2", ConsoleColor.White);
                new MainFunctions().ConsoleWrite(
                    $"[GDMP] Connecting to IP: {cfg.IPEnd.Address} with Port: {cfg.IPEnd.Port}...",
                    ConsoleColor.White);
                try
                {
                    Config.tcp_client.Connect(cfg.IPEnd);
                }
                catch (Exception)
                {
                    new MainFunctions().ConsoleWrite("[GDMP Log] -> Connection Refused", ConsoleColor.Red);
                }



                SendSocketMessage(Config.tcp_client, "connection_success");
                while (Config.tcp_client.Connected)
                {
                    try
                    {
                        string connectionbuffer = ReceiveSocketMessage(Config.tcp_client, 18);
                        if (connectionbuffer == "connection_success")
                        {
                            mf.ConsoleWrite("Connected to Server!", ConsoleColor.Green);
                            new MainFunctions().ConsoleWrite(
                                "[GDMP Notice] Your Color will be the opposite of Player1's color!",
                                ConsoleColor.Yellow);
                            break;
                        }
                    }
                    catch
                    (SocketException ex)
                    {
                    }
                }
                keylistener.Start();
                new MainFunctions().ConsoleWrite("[GDMP Log] -> Key listener thread started!",
                                                 ConsoleColor.Yellow);
                tcpthread.Start();
                new MainFunctions().ConsoleWrite("[GDMP Log] -> TCP Handler thread started!",
                                                 ConsoleColor.Yellow);

                break;
            }
            }
        }