Ejemplo n.º 1
0
        static void InitializeVariables()
        {
            Config cfg = new Config();

            new MainFunctions().ConsoleWrite("[GDMP Log] -> Waiting for Geometry Dash...", ConsoleColor.White);
            while (Config.iGDWindow == IntPtr.Zero)
            {
                Config.iGDWindow = GDNative.FindWindow(default(string), "Geometry Dash");
            }
            Console.Clear();
        }
Ejemplo n.º 2
0
 void thread_KeyPressDetection()
 {
     while (true)
     {
         short P1state = GDNative.GetAsyncKeyState(Keys.LButton);
         short P2state = GDNative.GetAsyncKeyState(Keys.Up);
         if (iType == (int)Config.Types.TCP_HOST)
         {
             if (P1state == -32767)
             {
                 P2Jump = true;
             }
         }
         else if (iType == (int)Config.Types.TCP_CLIENT)
         {
             if (P2state == -32767)
             {
                 P1Jump = true;
             }
         }
     }
 }
Ejemplo n.º 3
0
        public void PlayerJump(int PlayerNum)
        {
            //Player1(SPACEBAR/MOUSECLICK) = 1, Player2(UPARROW) = 2;
            switch (PlayerNum)
            {
            case 1:     //Player 1(SPACEBAR)
                GDNative.SendMessage(Config.iGDWindow, (uint)GDNative.WM.WM_KEYDOWN, (IntPtr)GDNative.VK.VK_SPACE,
                                     IntPtr.Zero);
                Thread.Sleep(200);
                GDNative.SendMessage(Config.iGDWindow, (uint)GDNative.WM.WM_KEYUP, (IntPtr)GDNative.VK.VK_SPACE,
                                     IntPtr.Zero);
                break;

            case 2:     //Player 2(UPARROW)
                GDNative.SendMessage(Config.iGDWindow, (uint)GDNative.WM.WM_KEYDOWN, (IntPtr)GDNative.VK.VK_UP,
                                     IntPtr.Zero);
                Thread.Sleep(200);
                GDNative.SendMessage(Config.iGDWindow, (uint)GDNative.WM.WM_KEYUP, (IntPtr)GDNative.VK.VK_UP,
                                     IntPtr.Zero);
                break;
            }
        }