public void MoveProxy(int proxyId, ref AABB aabb, Vector2 displacement) { bool buffer = _tree.MoveProxy(proxyId, ref aabb, displacement); //if (buffer) // Always want to buffer moves because the underlying fixtures might have moved. { BufferMove(proxyId); } }
public void MoveProxy(int proxyId, ref AABB aabb, Vector2 displacement) { bool buffer = _tree.MoveProxy(proxyId, ref aabb, displacement); if (buffer) { BufferMove(proxyId); } }