Ejemplo n.º 1
0
        public void SetCameraDistance()
        {
            table.MapDataBase mapdb  = null;
            IMapSystem        mapSys = Client.ClientGlobal.Instance().GetMapSystem();

            if (mapSys != null)
            {
                mapdb = GameTableManager.Instance.GetTableItem <table.MapDataBase>(mapSys.GetMapID());
                CameraFollow.Instance.SetCameraDis(isFarDisCamera ? mapdb.farDistance : mapdb.CamDis);
            }
        }
Ejemplo n.º 2
0
        public void SetupMainCamera(IPlayer player)
        {
            float fRotateX = 38.0f;
            float fRotateY = 45.0f;

            table.MapDataBase mapdb  = null;
            IMapSystem        mapSys = Client.ClientGlobal.Instance().GetMapSystem();

            if (mapSys != null)
            {
                mapdb = GameTableManager.Instance.GetTableItem <table.MapDataBase>(mapSys.GetMapID());
                if (mapdb != null)
                {
                    fRotateX = mapdb.RotateX;
                    fRotateY = mapdb.RotateY;
                }
            }

            // 发送事件 CreateEntity
            string strCameraName = "MainCamera";

            Engine.ICamera cam = Engine.RareEngine.Instance().GetRenderSystem().GetCamera(ref strCameraName);
            if (cam != null)
            {
                CameraFollow.Instance.camera = cam;
                CameraFollow.Instance.target = player;
                CameraFollow.Instance.SetCameraOffset(fRotateX, fRotateY, isFarDisCamera ? mapdb.CamDis : mapdb.farDistance);
                cam.SetCameraCtrl(CameraFollow.Instance);
            }

            if (cam != null)
            {
                if (cam.GetNode().GetTransForm().gameObject.GetComponent <PostRenderOcclusionEffect>() == null)
                {
                    //PostRenderOcclusionEffect pEffect = cam.GetNode().GetTransForm().gameObject.AddComponent<PostRenderOcclusionEffect>();
                    //SeeThroughSystem pEffect = cam.GetNode().GetTransForm().gameObject.AddComponent<SeeThroughSystem>();
                }


                if (cam.GetNode().GetTransForm().gameObject.GetComponent <PostRenderOutlineEffect>() == null)
                {
                    //PostRenderOutlineEffect pEffect = cam.GetNode().GetTransForm().gameObject.AddComponent<PostRenderOutlineEffect>();
                    //SeeThroughSystem pEffect = cam.GetNode().GetTransForm().gameObject.AddComponent<SeeThroughSystem>();
                }
            }



            // 设置场景方向光参数 需要根据Camera来
            Shader.SetGlobalColor("g_LightColor", Color.white);
            // 设置方向
            Shader.SetGlobalVector("g_LightDirection", -GetMainCamDir());
        }
Ejemplo n.º 3
0
    private void CreateTextureEvent(ITexture obj, object param = null)
    {
        IMapSystem mapsys = Client.ClientGlobal.Instance().GetMapSystem();

        if (mapsys == null)
        {
            Engine.Utility.Log.Error("Mapsystem is null");
            return;
        }
        if (m_texture != null)
        {
            mapTex.mainTexture = m_texture.GetTexture();

            mapTex.MakePixelPerfect();
        }
        else
        {
            string texpath = (string)param;
            Log.Error("texture is null texpath is " + texpath);
        }
        m_mapid = mapsys.GetMapID();
        table.MapDataBase mdb = GameTableManager.Instance.GetTableItem <table.MapDataBase>(m_mapid);
        if (mdb != null)
        {
            string   pos = mdb.uioffset;
            string[] xy = pos.Split('_');
            float    x = 0, y = 0;
            if (xy.Length == 2)
            {
                if (float.TryParse(xy[0], out x))
                {
                    if (float.TryParse(xy[1], out y))
                    {
                        originPos = new Vector3(x, y, 0);
                    }
                }
            }
        }
        m_mapTextureWidth              = mdb.textureWidth;
        m_mapTextureHeight             = mdb.textureWidth;
        mapTex.width                   = (int)m_mapTextureWidth;
        mapTex.height                  = (int)m_mapTextureHeight;
        mapTex.transform.localPosition = originPos;
    }
Ejemplo n.º 4
0
    /// <summary>
    /// 点击事件
    /// </summary>
    /// <param name="eventType"></param>
    /// <param name="data"></param>
    /// <param name="param"></param>
    private void OnReliveGridEventDlg(UIEventType eventType, object data, object param)
    {
        if (eventType == UIEventType.Click)
        {
            UIReliveGrid grid = data as UIReliveGrid;
            if (grid == null)
            {
                return;
            }

            if (grid.m_info.reliveId == 1)
            {
                IMapSystem mapSys = ClientGlobal.Instance().GetMapSystem();
                if (mapSys == null)
                {
                    return;
                }
                uint uCurMapID = mapSys.GetMapID();

                table.MapDataBase mapDB = GameTableManager.Instance.GetTableItem <table.MapDataBase>(uCurMapID);
                if (mapDB == null)
                {
                    return;
                }

                uint rebackMapID = mapDB.rebackMapID;

                if (!KHttpDown.Instance().SceneFileExists(rebackMapID))
                {
                    // 复活点复活
                    DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.DownloadPanel);
                    HideSelf();
                    return;
                }
            }


            GameCmd.stOKReliveUserCmd_C cmd = new GameCmd.stOKReliveUserCmd_C();
            cmd.byType       = grid.m_info.reliveId;
            cmd.dwUserTempID = ClientGlobal.Instance().MainPlayer.GetID();
            cmd.dwNpcID      = 0;
            NetService.Instance.Send(cmd);
        }
    }
Ejemplo n.º 5
0
        //-------------------------------------------------------------------------------------------------------

        /**
         * @brief 播放背景音乐
         * @param
         */
        private void PlayBGMusic()
        {
            table.MapDataBase mapDB = GameTableManager.Instance.GetTableItem <table.MapDataBase>(mapID);
            if (mapDB == null)
            {
                Engine.Utility.Log.Error("MapSystem:找不到地图配置数据{0}", mapID);
                return;
            }

            table.ResourceDataBase resDB = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(mapDB.dwbgm);
            if (resDB == null)
            {
                Engine.Utility.Log.Error("MapSystem:找不到地图资源路径配置{0}", mapDB.dwResPath);
                return;
            }

            Engine.IAudio audio = Engine.RareEngine.Instance().GetAudio();
            if (audio != null)
            {
                audio.PlayMusic(resDB.strPath);
            }
        }
Ejemplo n.º 6
0
        //-------------------------------------------------------------------------------------------------------

        /**
         * @brief 进入地图
         * @param nMapID 地图ID
         */
        public void EnterMap(uint nMapID, Vector3 pos)
        {
            // 读取地图配置表
            Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
            Engine.Utility.Log.Info("EnterMapStart");
            if (rs != null)
            {
                if (nMapID == mapID)
                {
                    return;
                }

                Engine.Utility.Log.Info("EnterMapStart mapID");
                // 停止背景音乐
                Engine.IAudio audio = Engine.RareEngine.Instance().GetAudio();
                if (audio != null)
                {
                    audio.StopMusic();
                }

                // 离开当前场景
                Process = 0f;
                Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ENTITYSYSTEM_LEAVEMAP, mapID);
                //进入下一个地图
                Engine.Utility.Log.Info("EnterMapStart 离开当前场景");
                table.MapDataBase mapDB = GameTableManager.Instance.GetTableItem <table.MapDataBase>(nMapID);
                if (mapDB == null)
                {
                    Engine.Utility.Log.Error("MapSystem:找不到地图配置数据{0}", nMapID);
                    return;
                }
                Engine.Utility.Log.Info("EnterMapStart 离开当前场景 table.MapDataBase mapDB ");
                table.ResourceDataBase resDB = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(mapDB.dwResPath);
                if (resDB == null)
                {
                    Engine.Utility.Log.Error("MapSystem:找不到地图资源路径配置{0}", mapDB.dwResPath);
                    return;
                }
                temptime = Time.realtimeSinceStartup;
                lastInfo = "none";
                // 创建寻路模块
                mapID = nMapID;
                // 预加载
                mapName = mapDB.strName;// string.Format("{0}({1})", mapDB.strName, uCountryid);

                // 不是中转空场景
                if (nMapID != GameTableManager.Instance.GetClientGlobalConst <int>("map", "emptyid"))
                {
                    Engine.Utility.Log.Info("EnterMapStart 读取地图配置表 ");
                    // 读取地图配置表
                    string strMapName = resDB.strPath.ToLower();
                    m_strMapTexturePath = strMapName.Replace(".map", "").Substring(strMapName.LastIndexOf('/') + 1);
                    Engine.IScene scene = rs.EnterScene(ref strMapName, this);
                    if (scene != null)
                    {
                        scene.StartLoad(pos);
                    }

                    Engine.Utility.Log.Info("EnterMapStart EnterScene name:{0} ", strMapName);
                    // 场景npc配置
                    LoadClientMap(mapDB.miniMapInfo.ToLower());

                    //LoadClienMapArea(strMapName.ToLower().Replace(".map", ".ar"));

                    //SpanUtil.Start();
                    //if (Application.platform == RuntimePlatform.WindowsEditor)
                    //{
                    Profiler.BeginSample("LoadARFile");
                    MapAreaDisplay.Instance.LoadARFile(strMapName.ToLower().Replace(".map", ".ar"));
                    Profiler.EndSample();
                    //}
                    //SpanUtil.Stop(strMapName + "  ar  ");

                    string strMPSName = strMapName.Replace(".map", ".mps").ToLower();
                    // 读取地表障碍信息
                    LoadObstacle(strMPSName);
                    //SpanUtil.Stop(strMapName + "  地表障碍信息  ");
                }
            }
            else
            {
                Engine.Utility.Log.Error("MapSystem:IRenderSystem为空");
            }
            Engine.Utility.EventEngine.Instance().DispatchEvent((int)(int)Client.GameEventID.ENTITYSYSTEM_ENTERMAP, mapID);
        }
Ejemplo n.º 7
0
    //-----------------------------------------------------------------------------------------------
    public void AddTransmitMsg(GameCmd.stInviteGoMapRequestUserCmd_CS cmd)
    {
        PushMsg msg = new PushMsg();

        if (cmd.type == (int)GameCmd.FeiLeiType.FeiLeiType_Clan)
        {
            msg.msgType = PushMsg.MsgType.ClanTransmit;
            msg.cd      = (float)GameTableManager.Instance.GetGlobalConfig <int>("ClanTransmitMsgCD");
        }
        else if (cmd.type == (int)GameCmd.FeiLeiType.FeiLeiType_Couple)
        {
            msg.msgType = PushMsg.MsgType.CoupleTransmit;
            msg.cd      = (float)GameTableManager.Instance.GetGlobalConfig <int>("CoupleTransmitMsgCD");
        }
        else if (cmd.type == (int)GameCmd.FeiLeiType.FeiLeiType_Team)
        {
            msg.msgType = PushMsg.MsgType.TeamTransmit;
            msg.cd      = (float)GameTableManager.Instance.GetGlobalConfig <int>("TeamTransmitMsgCD");
        }
        else if (cmd.type == (int)GameCmd.FeiLeiType.CallUp_CityWarClan)
        {
            msg.msgType = PushMsg.MsgType.CityWarClan;
            msg.cd      = (float)GameTableManager.Instance.GetGlobalConfig <int>("ClanTransmitMsgCD");
        }
        else if (cmd.type == (int)GameCmd.FeiLeiType.CallUp_CityWarTeam)
        {
            msg.msgType = PushMsg.MsgType.CityWarTeam;
            msg.cd      = (float)GameTableManager.Instance.GetGlobalConfig <int>("ClanTransmitMsgCD");
        }

        msg.senderId = cmd.userid;
        msg.sendName = cmd.username;
        msg.sendTime = UnityEngine.Time.realtimeSinceStartup;
        msg.vector   = cmd.pos;
        table.MapDataBase mdb = GameTableManager.Instance.GetTableItem <table.MapDataBase>(cmd.mapid);
        if (mdb != null)
        {
            msg.map   = mdb.strName;
            msg.mapId = cmd.mapid;
        }
        if (DataManager.Manager <ClanManger>().ClanInfo != null)
        {
            GameCmd.stClanMemberInfo clanInfo = DataManager.Manager <ClanManger>().ClanInfo.GetMemberInfo(cmd.userid);
            if (clanInfo != null)
            {
                msg.level = (int)clanInfo.level;
                SelectRoleDataBase data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)clanInfo.job, (GameCmd.enmCharSex) 1);
                if (data != null)
                {
                    msg.profession = data.professionName;
                }
            }
        }
        TeamMemberInfo info = DataManager.Manager <TeamDataManager>().GetTeamMember(cmd.userid);

        if (info != null)
        {
            msg.level = (int)info.lv;
            SelectRoleDataBase data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)info.job, (GameCmd.enmCharSex) 1);
            if (data != null)
            {
                msg.profession = data.professionName;
            }
        }
        AddSysMsg(msg);
        if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.MessagePushPanel) == false)
        {
            if (!DataManager.Manager <ComBatCopyDataManager>().IsEnterCopy)
            {
                DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.MessagePushPanel);
            }
        }
        Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.REFRESHTRANSMITPUSHMSGSTATUS, null);
    }
Ejemplo n.º 8
0
    protected override void OnShow(object data)
    {
        base.OnShow(data);
        UIEventListener.Get(m__wordBg.gameObject).onClick = OnWorldMapClick;
        IMapSystem mapsys = Client.ClientGlobal.Instance().GetMapSystem();

        if (mapsys == null)
        {
            Engine.Utility.Log.Error("Mapsystem is null");
            return;
        }

        if (m_mapid != mapsys.GetMapID())
        {
            if (m_texture == null)
            {
                string path = MINIMAP_TEXTURE_PATH + mapsys.GetMapTextureName() + ".unity3d";
                Engine.RareEngine.Instance().GetRenderSystem().CreateTexture(ref path, ref m_texture, CreateTextureEvent, path, Engine.TaskPriority.TaskPriority_Immediate);
            }
            ClearShowIcon();


            mapSize = mapsys.GetMapSize();

            if (m_label_MapName != null)
            {
                m_label_MapName.text = mapsys.GetMapName();
            }
            m_mapid = mapsys.GetMapID();
            table.MapDataBase mdb = GameTableManager.Instance.GetTableItem <table.MapDataBase>(m_mapid);
            if (mdb != null)
            {
                ShowIconOnMap(mdb);
            }
        }

        int count = m__wordBg.transform.childCount;

        for (int i = 0; i < count; i++)
        {
            Transform subItem   = m__wordBg.transform.GetChild(i);
            string[]  nameArray = subItem.name.Split('_');
            if (nameArray.Length > 1)
            {
                int index = 0;
                if (int.TryParse(nameArray[1], out index))
                {
                    if (!m_dicWorldMapTexture.ContainsKey(index))
                    {
                        Transform texture = subItem.Find("Texture");
                        if (texture != null)
                        {
                            UITexture mapTex = texture.GetComponent <UITexture>();
                            if (mapTex != null)
                            {
                                m_dicWorldMapTexture.Add(index, mapTex.mainTexture);
                                m_dicWorldMapTrans.Add(index, subItem);
                            }
                        }
                    }
                }
            }
        }
        ShowCurrentMap(true);
        //InitNpcList();
        ShowNpcNameOnMap();
        ToggleCurMap("");
        AddSelfIcon();
        m_btn_npcitem.gameObject.SendMessage("OnClick", SendMessageOptions.RequireReceiver);
        m_label_line_label.text = DataManager.Manager <MapDataManager>().CurLineNum + "线";
        NetService.Instance.Send(new GameCmd.stOpenSynTeamPosRelationUserCmd_C());
    }
Ejemplo n.º 9
0
    /// <summary>
    /// 请求读条上马
    /// </summary>
    public bool TryUsingRide(Action <object> callback, object param)
    {
        Client.IMapSystem ms = Client.ClientGlobal.Instance().GetMapSystem();
        if (ms == null)
        {
            return(false);
        }
        table.MapDataBase mapdata = GameTableManager.Instance.GetTableItem <table.MapDataBase>(ms.GetMapID());
        if (mapdata == null)
        {
            return(false);
        }

        if (mapdata.canUsingRide != 1)
        {
            TipsManager.Instance.ShowTips("该地图不能上马");
            if (callback != null)
            {
                callback(param);
            }
            return(false);
        }
        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        if (mainPlayer != null)
        {
            Client.ISkillPart skillpart = mainPlayer.GetPart(Client.EntityPart.Skill) as Client.ISkillPart;
            if (skillpart != null)
            {
                if (skillpart.GetCurSkillState() != (int)Client.SkillState.None)
                {
                    TipsManager.Instance.ShowTips(LocalTextType.Ride_Commond_shifangjinengzhongwufashangma);
                    if (callback != null)
                    {
                        callback(param);
                    }
                    return(false);
                }
            }
            bool isChangeBody = (bool)mainPlayer.SendMessage(Client.EntityMessage.EntityCommand_IsChange, null);
            if (isChangeBody)
            {
                if (callback != null)
                {
                    callback(param);
                }
                return(false);
            }
            bool bRide = DataManager.Manager <RideManager>().IsRide;
            if (bRide)
            {
                if (callback != null)
                {
                    callback(param);
                }
                return(false);
            }
            else if (Auto_Ride == 0)
            {
                if (callback != null)
                {
                    callback(param);
                }
                return(false);
            }
        }

        UsingRideCallback      = callback;
        UsingRideCallbackParam = param;
        if (Auto_Ride != 0)
        {
            //先发送读条 读条 结束在上马
            Client.stUninterruptMagic stparam = new Client.stUninterruptMagic();
            if (GetRideDataById(Auto_Ride) != null)
            {
                stparam.time = GetRideDataById(Auto_Ride).spellTime;
            }
            stparam.type = GameCmd.UninterruptActionType.UninterruptActionType_DEMON;
            stparam.uid  = MainPlayerHelper.GetPlayerUID();
            Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.SKILLGUIDE_PROGRESSSTART, stparam);
            //NetService.Instance.Send(new stUsingRideUserCmd_C());
        }
        return(true);
    }
Ejemplo n.º 10
0
        void OnLoadSceneCompelete(int nEventID, object param)
        {
            // 设置镜头
            SetupMainCamera(ClientGlobal.Instance().MainPlayer);

            if (GameObject.Find("DirectionalLight1") == null)
            {
                // 灯光
                GameObject pObject = new GameObject();
                pObject.name = "DirectionalLight1";
                pObject.transform.position = new Vector3(57.74f, 35.87f, -53);

                Quaternion rot = new Quaternion();
                rot.eulerAngles            = new Vector3(30f, 145f, 0f);
                pObject.transform.rotation = rot;

                Light pLight = pObject.AddComponent <Light>();

                pLight.shadows = LightShadows.None;
                pLight.type    = LightType.Directional;
                pLight.color   = new Color(1, 1, 1, 1);


                pLight.intensity = 0.75f;
                if (Application.platform == RuntimePlatform.Android)
                {
                    //pLight.intensity = 0.75f / 2f;
                }

                pLight.bounceIntensity = 1;
                pLight.cullingMask     = (1 << LayerMask.NameToLayer("ShowModel"));

                //阴影
                pLight.shadowStrength = 0.39f;

                pLight.shadowBias       = 0.05f;
                pLight.shadowNormalBias = 0.4f;
                pLight.shadowNearPlane  = 0.2f;

                pLight.cookieSize = 10;
                pLight.renderMode = LightRenderMode.Auto;
            }

            if (GameObject.Find("DirectionalLight2") == null)
            {
                // 灯光
                GameObject pObjectLight2 = new GameObject();
                pObjectLight2.name = "DirectionalLight2";
                pObjectLight2.transform.position = new Vector3(57.74f, 35.87f, -53);

                Quaternion rot = new Quaternion();
                rot.eulerAngles = new Vector3(15f, -95f, 0f);
                pObjectLight2.transform.rotation = rot;

                Light pLight = pObjectLight2.AddComponent <Light>();

                pLight.shadows = LightShadows.None;
                pLight.type    = LightType.Directional;
                pLight.color   = new Color(74 / 255f, 99f / 255f, 180 / 255f, 1);

                pLight.intensity = 0.75f;
                if (Application.platform == RuntimePlatform.Android)
                {
                    //pLight.intensity = 0.75f / 2f;
                }

                pLight.bounceIntensity = 1f;
                pLight.cullingMask     = (1 << LayerMask.NameToLayer("ShowModel"));

                //阴影
                pLight.shadowStrength = 0.39f;

                pLight.shadowBias       = 0.05f;
                pLight.shadowNormalBias = 0.4f;
                pLight.shadowNearPlane  = 0.2f;

                pLight.cookieSize = 10;
                pLight.renderMode = LightRenderMode.Auto;
            }

            if (GameObject.Find("DirectionalLight3") == null)
            {
                // 灯光
                GameObject pObjectLight3 = new GameObject();
                pObjectLight3.name = "DirectionalLight3";
                pObjectLight3.transform.position = new Vector3(57.74f, 35.87f, -53);

                Quaternion rot = new Quaternion();
                rot.eulerAngles = new Vector3(20f, 10f, 0f);
                pObjectLight3.transform.rotation = rot;

                Light pLight = pObjectLight3.AddComponent <Light>();

                pLight.shadows   = LightShadows.Hard;
                pLight.type      = LightType.Directional;
                pLight.color     = new Color(1, 223f / 255f, 201f / 255f, 1);
                pLight.intensity = 0.85f;
                if (Application.platform == RuntimePlatform.Android)
                {
                    //pLight.intensity = 0.85f / 2f;
                }
                pLight.bounceIntensity = 1;
                pLight.cullingMask     = (1 << LayerMask.NameToLayer("ShowModel"));

                //阴影
                pLight.shadowStrength = 0.5f;

                pLight.shadowBias       = 0.05f;
                pLight.shadowNormalBias = 0.4f;
                pLight.shadowNearPlane  = 0.2f;

                pLight.cookieSize = 10;
                pLight.renderMode = LightRenderMode.Auto;
            }

            IMapSystem mapSys = ClientGlobal.Instance().GetMapSystem();

            if (mapSys != null)
            {
                uint uMapID             = mapSys.GetMapID();
                table.MapDataBase mapDB = GameTableManager.Instance.GetTableItem <table.MapDataBase>(uMapID);
                if (mapDB == null)
                {
                    Engine.Utility.Log.Error("MapSystem:找不到地图配置数据{0}", uMapID);
                    return;
                }

                if (mapDB.WaveEffect == 1)
                {
                    Camera cam = Camera.main;
                    if (cam != null)
                    {
                        postHeatDistortionEffect = cam.GetComponent <PostRenderHeatDistortionEffect>();
                        if (postHeatDistortionEffect == null)
                        {
                            postHeatDistortionEffect = cam.transform.gameObject.AddComponent <PostRenderHeatDistortionEffect>();
                        }
                        else
                        {
                            postHeatDistortionEffect.enabled = true;
                        }
                    }
                }
                else
                {
                    Camera cam = Camera.main;
                    if (cam != null)
                    {
                        postHeatDistortionEffect = cam.GetComponent <PostRenderHeatDistortionEffect>();
                        if (postHeatDistortionEffect != null)
                        {
                            postHeatDistortionEffect.enabled = false;
                        }
                    }
                }
            }
        }