Ejemplo n.º 1
0
        public DelayedCall delayCall(Delegate call, float delay, object[] args=null)
        {
            if (call == null) return null;

            var delayedCall = new DelayedCall(call, delay, args);
            add(delayedCall);
            return delayedCall;
        }
Ejemplo n.º 2
0
        /** Delays the execution of a function until a certain time has passed. Creates an
         *  object of type 'DelayedCall' internally and returns it. Remove that object
         *  from the juggler to cancel the function call. */
        public DelayedCall delayCall(DelayedCall.CallbackDelegate call, float delay)
        {
            if (call == null) return null;

            var delayedCall = new DelayedCall(new DelayedCall.CallbackDelegate(call), delay);
            add(delayedCall);
            return delayedCall;
        }
Ejemplo n.º 3
0
        public DelayedCall delayCall(DelayedCall.CallbackDelegateWithArgs call, float delay, object[] args)
        {
            if (call == null) return null;

            var delayedCall = new DelayedCall(new DelayedCall.CallbackDelegateWithArgs(call), delay, args);
            add(delayedCall);
            return delayedCall;
        }
Ejemplo n.º 4
0
        /**
         * Shakes the camera harness
         * @param intensity How much to shake the camera (max radius for randomization off center)
         * @param pulses How make shake pulses to do before the shake effect stops.
         */
        public void shake(float intensity=5f, int pulses=5)
        {
            if (pulses < 1)
            {
                return;
            }

            object[] shakeArgs = new object[]{ intensity };
            _shaker = _juggler.delayCall(new shakeDelegate(doShake), CAMERA_SHAKE_INTERVAL, shakeArgs);
            _shaker.repeatCount=pulses + 1;
            _juggler.add(_shaker);
            _shaking=true;
            startMoving();
        }