getCenter() public method

public getCenter ( ) : Vector3
return Vector3
Ejemplo n.º 1
0
        public void SetGhost(Hex3D target)
        {
            //Console.WriteLine("setting ghost");

            double x = target.getCenter().X - hex.getCenter().X;
            double y = hex.getCenter().Y - target.getCenter().Y;
            targetangle = Math.Atan(x / y);
            //Console.WriteLine(" x  " + x);
            //Console.WriteLine(" y " + y);
            if (y < 0) targetangle = targetangle + Math.PI;
            //Console.WriteLine("angle -> " + targetangle);

            if (ghosthex != null) ghosthex.SetGhostObject(null);
            ghosthex = target;
            target.SetGhostObject(this);
            if (this.hex.hexgrid == ghosthex.hexgrid)
            {
                //Console.WriteLine("creating new linemodel");
                line = new LineModel(getCenter(), ghosthex.getCenter());
            }
        }
Ejemplo n.º 2
0
        public void move(Hex3D target)
        {
            hex.RemoveObject();
            //oldposition = hex.getCenter();
            //percenttraveled = 0;

            if (ghosthex != null) ghosthex.ClearGhostObject();
            line = null;
            targetpositions.Enqueue(target.getCenter());

            double x = target.getCenter().X - hex.getCenter().X;
            double y = hex.getCenter().Y - target.getCenter().Y;
            double newangle = Math.Atan(x / y);
            //Console.WriteLine(" x  " + x);
            //Console.WriteLine(" y " + y);
            if (y < 0) newangle = newangle + Math.PI;
            //Console.WriteLine("angle -> " + newangle);
            targetangles.Enqueue(newangle);

            SetHex(target);
        }