public static Offset <ScoreboardEntry> CreateScoreboardEntry(FlatBufferBuilder builder, StringOffset playerNameOffset = default(StringOffset), int score = 0) { builder.StartObject(2); ScoreboardEntry.AddScore(builder, score); ScoreboardEntry.AddPlayerName(builder, playerNameOffset); return(ScoreboardEntry.EndScoreboardEntry(builder)); }
public ScoreboardEntry GetEntries(ScoreboardEntry obj, int j) { int o = __offset(4); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }
public static ScoreboardEntry GetRootAsScoreboardEntry(ByteBuffer _bb, ScoreboardEntry obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }