public SkillResponse Loop(AudioSessionAttributes attributes, bool loopEnable) { attributes.Loop = loopEnable; return(Speech.GetTellResponse($"Loop turned {(loopEnable ? "on" : "off")}", false)); }
internal SkillResponse Help(AudioSessionAttributes attributes) => Speech.GetAskResponse("Welcome"); // TODO: extract message constants, same as launch string internal SkillResponse StopCancel(AudioSessionAttributes attributes) => Speech.GetTellResponse("Thanks for listening.", true);