Ejemplo n.º 1
0
 public void SetCurrentMode(string selectedMode)
 {
     CurrentMode = selectedMode.ToLower();
     switch (CurrentMode)
     {
         case "foes":
             _search_mode = new searchfoe();
             break;
         case "friends":
             _search_mode = new searchfriends();
             break;
         case "all":
             _search_mode = new searchall();
             break;
         default:
             throw new OperationsError("Invalid Mode");
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Operations Manager constructor.  
 /// </summary>
 private OperationsManager()
 {
     NumberMissiles = MAX_MISSILES;
     // Set up access to all needed objects
     _target_manager = TargetManager.GetInstance();
     _turret = new MissileLauncherAdapter();
     _target_manager.TargetAdded += on_targets_changed;
     _lock = new Object();
     /* we need a way to make these search modes more plug-n-play*/
     _search_modes = new List<string>();
     _search_modes.Add("Foes");
     _search_modes.Add("Friends");
     _search_modes.Add("All");
     _search_mode = new searchfoe();
     _bw = new BackgroundWorker();
     _bw.WorkerSupportsCancellation = true;
     _td = new TargetDetector();
     _td.ImageProcessed += new EventHandler(on_targets_detected);
     _timer = new ThreadedTimer.Timer();
     _timer.TimeCaptured += new EventHandler<TimerEventArgs>(_timer_TimeCaptured);
     TurretReset();
     _visual_target = false;
 }