Ejemplo n.º 1
0
        //        public void OnRender()
        public void OnPreRender()
        {
            skyMat.SetMatrix ("_Sun_WorldToLocal", m_manager.GetSunWorldToLocalRotation ()); //don't touch this

            //			if (debug6){
            skyObject.transform.parent = parentTransform;
            skyExtinctObject.transform.parent = parentTransform;
            //			}
            //
            //			else{
            //				Transform celestialTransform = ScaledSpace.Instance.scaledSpaceTransforms.Single(t => t.name == parentCelestialBody.name);
            //				tester.transform.parent = celestialTransform;
            //			}

            m_skynode.InitUniforms(skyMat);
            m_skynode.SetUniforms (skyMat);

            m_skynode.InitUniforms(skyExtinct);
            m_skynode.SetUniforms (skyExtinct);

            m_skynode.UpdateStuff ();
            //			skyMat.SetPass(0);
            //
            //			Graphics.DrawMeshNow(m_mesh, position, Quaternion.identity);
            //			//			Graphics.DrawMesh(m_mesh, position, Quaternion.identity,m_skyMaterial,layer,cam);

            m_mesh.bounds = new Bounds(celestialTransform.position, new Vector3(1e32f,1e32f, 1e32f));

            //			skyMat.SetPass(0);
            //			Graphics.DrawMesh (m_mesh, celestialTransform.position, Quaternion.identity, skyMat, 10, m_skynode.scaledSpaceCamera);//, 0, null, false, false);
            //
            //			skyMat.SetPass(0);
            //			Graphics.DrawMeshNow(m_mesh, celestialTransform.position, Quaternion.identity);
        }
Ejemplo n.º 2
0
//		public void OnPreRender()
        public void OnPreCull()
        {
//			var munCelestialTransform =(Transform) ScaledSpace.Instance.transform.FindChild ("Mun");
//			if (munCelestialTransform)
//			{
//				m_manager.GetCore().copiedScaledSunLight.transform.position=munCelestialTransform.position;
//			}
//			else
//			{
//				Debug.Log("muncelestial not found");
//			}
//
//			m_manager.GetCore().copiedScaledSunLight.light.type=LightType.Point;
//			m_manager.GetCore().copiedScaledSunLight.light.range=1E9f;

            skyMat.SetMatrix("_Sun_WorldToLocal", m_manager.GetSunWorldToLocalRotation());               //don't touch this

//			if (!(HighLogic.LoadedScene == GameScenes.TRACKSTATION))
            {
                m_skynode.UpdateStuff();

//				m_skynode.InitUniforms (skyMat); //desn't need to be done every frame, take a look at it and clean it up later
                m_skynode.SetUniforms(skyMat);
            }
        }