private void Interaction_1() { RpgManager.CurrentStory.StopMusic(); RpgManager.PlayEndMusic(); RpgManager.Instance.gameState = RpgManager.GameState.End; player.Talk(speech1, Interaction_2); }
private void Interaction_1() { RpgManager.CurrentStory.StopMusic(); RpgManager.PlayEndMusic(); RpgManager.Instance.gameState = RpgManager.GameState.End; player.Talk(speech1, Interaction_2); }