private void OnTriggerEnter2D(Collider2D collision) { rpg.PlayerManager pm = collision.GetComponent <rpg.PlayerManager>(); if (pm) { target.SetActive(switchOn); } }
private void OnTriggerEnter2D(Collider2D collision) { rpg.PlayerManager pm = collision.GetComponent <rpg.PlayerManager>(); if (pm) { target.SetActive(switchOn); } }