public void guard_instance_without_approve_throws_error()
        {
            object invalidGuard = new object();

            Guards.Approve(invalidGuard);
            // note: no assertion. we just want to know if an error is thrown
        }
        public void guard_approves_func()
        {
            Func <bool> function = (Func <bool>) delegate {
                return(true);
            };

            Assert.That(Guards.Approve(function), Is.True);
        }
        public void falsey_Function_returns_false()
        {
            Func <bool> falseyGuard = delegate() {
                return(false);
            };

            Assert.False(Guards.Approve(falseyGuard));
        }
        public void guard_approves_func_list()
        {
            Func <bool> function = (Func <bool>) delegate {
                return(true);
            };

            Assert.That(Guards.Approve(new List <Func <bool> > {
                function, happyFunction
            }), Is.True);
        }
 public void guards_with_a_grumpy_Class_returns_false()
 {
     Assert.False(Guards.Approve(typeof(HappyGuard), typeof(GrumpyGuard)));
 }
 public void guard_with_injections_returns_true_if_injected_guard_says_so()
 {
     injector.Map <BossGuard>().ToValue(new BossGuard(true));
     Assert.True(Guards.Approve(injector, typeof(JustTheMiddleManGuard)));
 }
 public void happy_Instance_returns_true()
 {
     Assert.True(Guards.Approve(new HappyGuard()));
 }
 public void grumpy_Instance_returns_false()
 {
     Assert.False(Guards.Approve(new GrumpyGuard()));
 }
 public void happy_Class_returns_true()
 {
     Assert.True(Guards.Approve(typeof(HappyGuard)));
 }
 public void grumpy_Class_returns_false()
 {
     Assert.False(Guards.Approve(typeof(GrumpyGuard)));
 }
 public void happy_Function_returns_true()
 {
     Assert.True(Guards.Approve((Func <bool>)happyFunction));
 }
 public void grumpy_Function_returns_false()
 {
     Assert.False(Guards.Approve(new object[] { (Func <bool>)grumpyFunction }));
 }
 public void guards_with_a_grumpy_Function_returns_false()
 {
     Assert.False(Guards.Approve(happyFunction, grumpyFunction));
 }
 public void guards_with_a_grumpy_Instance_returns_false()
 {
     Assert.False(Guards.Approve(new HappyGuard(), new GrumpyGuard()));
 }