Ejemplo n.º 1
0
        public static Hediff MakePart(HediffDef hediffDef, Pawn pawn, BodyPartRecord bodyPartRecord, RacePartDef racePartDef)
        {
            var hediff     = HediffMaker.MakeHediff(hediffDef, pawn, bodyPartRecord);
            var compHediff = hediff.TryGetComp <CompHediffBodyPart>();

            if (compHediff != null)
            {
                compHediff.initComp(pawn);
                if (racePartDef.fluidType != null)
                {
                    compHediff.FluidType = racePartDef.fluidType;
                }
                if (racePartDef.fluidModifier != null)
                {
                    compHediff.FluidModifier = racePartDef.fluidModifier.Value;
                }
                if (racePartDef.severityCurve != null && racePartDef.severityCurve.Any())
                {
                    // Size math is in flux right now, but the idea is that for an individual pawn
                    // the size chosen in the RaceGroupDef is the size reported in the UI regardless of pawn's BodySize.
                    var severity = racePartDef.severityCurve.Evaluate(Rand.Value);
                    compHediff.SizeBase = severity;
                    compHediff.EffSize  = severity;
                    compHediff.updatesize(severity);
                }
                else
                {
                    compHediff.updatesize();
                }
            }

            return(hediff);
        }
Ejemplo n.º 2
0
        public static bool TryChooseRacePartDef(RaceGroupDef raceGroupDef, SexPartType sexPartType, out RacePartDef racePartDef)
        {
            var partNames = raceGroupDef.GetRacePartDefNames(sexPartType);

            if (partNames == null)
            {
                // Missing list, so nothing was chosen.
                racePartDef = null;
                return(false);
            }
            else if (!partNames.Any())
            {
                // Empty list, so "no part" was chosen.
                racePartDef = RacePartDef.None;
                return(true);
            }

            var chances    = raceGroupDef.GetChances(sexPartType);
            var hasChances = chances != null && chances.Count() > 0;

            if (hasChances && chances.Count() != partNames.Count())
            {
                // No need for this to be runtime, should probably be a config error in RaceGroupDef.
                Log.Error($"[RJW] RaceGroupDef named {raceGroupDef.defName} has {partNames.Count()} parts but {chances.Count()} chances for {sexPartType}.");
                racePartDef = null;
                return(false);
            }

            string partName;

            if (hasChances)
            {
                var indexes = partNames.Select((x, i) => i);
                partName = partNames[indexes.RandomElementByWeight(i => chances[i])];
            }
            else
            {
                partName = partNames.RandomElement();
            }

            racePartDef = DefDatabase <RacePartDef> .GetNamedSilentFail(partName);

            if (racePartDef == null)
            {
                Log.Error($"[RJW] Could not find a RacePartDef named {partName} referenced by RaceGroupDef named {raceGroupDef.defName}.");
                return(false);
            }
            else
            {
                return(true);
            }
        }