Ejemplo n.º 1
0
        /// <summary>
        /// Check if the req allow it
        /// </summary>
        /// <param name="player"></param>
        /// <param name="final"></param>
        /// <returns>true=can use it, false=not possible</returns>
        public bool Check(Player player, bool final = false)
        {
            foreach (var req in reqs)
            {
                //can use it?
                BaseReq r = OLib.GetReq(req[0]);
                if (!r.Check(player, req[1]) && (r.Final(player, req[1]) || !final))
                {
                    return(false);
                }
            }

            return(true);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Check if the req allow it
        /// </summary>
        /// <param name="player"></param>
        /// <param name="reqs"></param>
        /// <param name="onMap"></param>
        /// <param name="pos"></param>
        /// <returns>true=can use it, false=not possible</returns>
        public static bool CheckOnlyFinal(Player player, Dictionary <string, string> reqs, MapElementInfo onMap, NVector pos)
        {
            foreach (KeyValuePair <string, string> req in reqs)
            {
                //can use it?
                BaseReq r = OLib.GetReq(req.Key);
                if (!r.Check(player, onMap, req.Value, pos) && r.Final(player, onMap, req.Value, pos))
                {
                    return(false);
                }
            }

            return(true);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Check if the req allow it
        /// </summary>
        /// <param name="player"></param>
        /// <param name="onMap"></param>
        /// <param name="pos"></param>
        /// <param name="final"></param>
        /// <returns>true=can use it, false=not possible</returns>
        public bool Check(Player player, MapElementInfo onMap, NVector pos, bool final = false)
        {
            foreach (var req in reqs)
            {
                //can use it?
                BaseReq r = OLib.GetReq(req[0]);
                if (!r.Check(player, onMap, req[1], pos) && (r.Final(player, onMap, req[1], pos) || !final))
                {
                    return(false);
                }
            }

            return(true);
        }