private void RoundExhausted() { Debug.WriteLine("RoundExhausted::Invoked."); // Reiniciamos el juego Engine.ReiniciaGame(true); // Actualizamos la pantalla indicando que pinte los programas if (Event_roundExhausted != null) { MyEvent e3 = new MyEvent(); e3.message = ""; e3.ganador = 0; e3.round = nRound; e3.ciclos = totalciclos; e3.winnername = ""; Event_roundExhausted(this, e3); } update(0); totalciclos = 0; }
public void stepCombate() { Debug.WriteLine("r2wars:stepCombate"); if (bInCombat) { if (!bDead) { if (bResetArena) { bResetArena = false; Engine.ReiniciaGame(true); // Actualizamos la pantalla indicando que pinte los programas resetTablero(); drawPC(Engine.thisplayer); drawPC(Engine.otherplayer); drawscreen(Engine.thisplayer); drawscreen(Engine.otherplayer); send_draw_event(json_output()); return; } totalciclos++; if (totalciclos > MAX_CYCLES) { nExausted++; if (nExausted > 2) { bInCombat = false; bThreadIni = false; bStopProcess = false; CombatEnd(true); nExausted = 0; return; } else { RoundExhausted(); totalciclos = 0; bResetArena = true; return; } } ExecuteRoundInstruction(false); } else { victorias[Engine.thisplayer]++; if (nRound == 3 || victorias[1] == 2 || victorias[0] == 2) { bInCombat = false; bThreadIni = false; bStopProcess = false; RoundEnd(); CombatEnd(); } else { RoundEnd(); bDead = false; totalciclos = 0; bResetArena = true; nRound++; } } } }