Ejemplo n.º 1
0
        /// <summary>
        /// Performs a dynamic transition; i.e., the transition path is determined on the fly and not recorded.
        /// </summary>
        /// <param name="targetState">The <see cref="QState"/> to transition to.</param>
        protected void TransitionTo(QState targetState)
        {
            Debug.Assert(targetState != s_TopState); // can't target 'top' state

            OnEvent(targetState.GetMethodInfo());

            ExitUpToSourceState();
            // This is a dynamic transition. We pass in null instead of a recorder
            TransitionFromSourceToTarget(targetState.GetMethodInfo(), null);

            OnEvent(null);
        }
Ejemplo n.º 2
0
 private void TransitionToSynchronized(QState targetState, ref TransitionChain transitionChain)
 {
     //The entire method had been embedded within [MethodImpl(MethodImplOptions.Synchronized)],
     //which is not available in .NET Core, and so a lock is used instead...
     lock (this)
     {
         if (transitionChain != null)
         {
             // We encountered a race condition. The first (non-synchronized) check indicated that the transition chain
             // is null. However, a second threat beat us in getting into this synchronized method and populated
             // the transition chain in the meantime. We can execute the regular method again now.
             TransitionTo(targetState, ref transitionChain);
         }
         else
         {
             // The transition chain is not initialized yet, we need to dynamically retrieve
             // the required transition steps and record them so that we can subsequently simply
             // play them back.
             TransitionChainRecorder recorder = new TransitionChainRecorder();
             TransitionFromSourceToTarget(targetState.GetMethodInfo(), recorder);
             // We pass the recorded transition steps back to the caller:
             transitionChain = recorder.GetRecordedTransitionChain();
         }
     }
 }
Ejemplo n.º 3
0
        ///<summary>
        /// Retrieves the super state (parent state) of the specified
        /// state by sending it the empty signal.
        ///</summary>
        private MethodInfo GetSuperStateMethod(MethodInfo stateMethod)
        {
            QState superState = (QState)stateMethod.Invoke(this, new object[] { new QEvent((int)QSignals.Empty) });

            if (superState != null)
            {
                return(superState.GetMethodInfo());
            }
            else
            {
                return(null);
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Determines whether the state machine is in the state specified by <see paramref="inquiredState"/>.
        /// </summary>
        /// <param name="inquiredState">The state to check for.</param>
        /// <returns>
        /// <see langword="true"/> if the state machine is in the specified state;
        /// <see langword="false"/> otherwise.
        /// </returns>
        /// <remarks>
        /// If the currently active state of a hierarchical state machine is s then it is in the
        /// state s AND all its parent states.
        /// </remarks>
        public bool IsInState(QState inquiredState)
        {
            MethodInfo stateMethod;

            for (stateMethod = m_MyStateMethod;
                 stateMethod != null;
                 stateMethod = GetSuperStateMethod(stateMethod))
            {
                if (stateMethod == inquiredState.GetMethodInfo()) // do the states match?
                {
                    return(true);
                }
            }
            return(false); // no match found
        }
Ejemplo n.º 5
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        private MethodInfo Trigger(MethodInfo stateMethod, QSignals qSignal)
        {
            var evt = new QEvent((int)qSignal);

            OnEvent(stateMethod, evt);
            QState state = (QState)stateMethod.Invoke(this, new object[] { evt });

            if (state == null)
            {
                return(null);
            }
            else
            {
                return(state.GetMethodInfo());
            }
        }
Ejemplo n.º 6
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 /// <summary>
 /// Dispatches the specified event to this state machine
 /// </summary>
 /// <param name="qEvent">The <see cref="IQEvent"/> to dispatch.</param>
 protected void CoreDispatch(IQEvent qEvent)
 {
     // We let the event bubble up the chain until it is handled by a state handler
     m_MySourceStateMethod = m_MyStateMethod;
     do
     {
         OnEvent(m_MySourceStateMethod, qEvent);
         QState state = (QState)m_MySourceStateMethod.Invoke(this, new object[] { qEvent });
         if (state != null)
         {
             m_MySourceStateMethod = state.GetMethodInfo();
         }
         else
         {
             m_MySourceStateMethod = null;
         }
     } while (m_MySourceStateMethod != null);
 }
Ejemplo n.º 7
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 /// <summary>
 /// Represents the macro Q_INIT in Miro Samek's implementation
 /// </summary>
 protected void InitializeState(QState state)
 {
     m_MyStateMethod = state.GetMethodInfo();
 }