Ejemplo n.º 1
0
        /// <summary>
        /// The read swf asset context method
        /// </summary>
        /// <param name="b"></param>
        /// <param name="texSize"></param>
        /// <returns></returns>
        public SwfAssetContext readSwfAssetContext(ByteArray b, Vector2 texSize)
        {
            SwfAssetContext context = new SwfAssetContext();
            //read version number
            int num = b.ReadByte();

            //read bitmap clip asset info list
            int bitmapSize = b.ReadShort();

            for (int i = 0; i < bitmapSize; ++i)
            {
                BitmapAssetInfo info = new BitmapAssetInfo();
                //int cip = b.ReadShort();
                info.srcRect = new Rect()
                {
                    x      = b.ReadShort(),
                    y      = b.ReadShort(),
                    width  = b.ReadShort(),
                    height = b.ReadShort()
                };
                info.uvRect = new Rect()
                {
                    x      = info.srcRect.x / texSize.x,
                    y      = info.srcRect.y / texSize.y,
                    width  = info.srcRect.width / texSize.x,
                    height = info.srcRect.height / texSize.y,
                };
                context.bitmaps.Add(info);
            }

            //read movie clip asset info list
            int movieClipsLen = b.ReadShort();

            for (int i = 0; i < movieClipsLen; i++)
            {
                string             str  = b.ReadUTF();
                MovieClipAssetInfo info = this.readMovieClipAssetInfo(b);
                if (info != null)
                {
                    if (!string.IsNullOrEmpty(str))
                    {
                        info.className = str;
                    }
                    info.assetContext = context;
                    context.exports.Add(info);
                }
            }
            return(context);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// The read movie clip asset info method.
        /// </summary>
        /// <param name="b"></param>
        /// <returns></returns>
        private MovieClipAssetInfo readMovieClipAssetInfo(ByteArray b)
        {
            MovieClipAssetInfo info = new MovieClipAssetInfo();

            int labelsLen = b.ReadByte();

            for (int i = 0; i < labelsLen; i++)
            {
                if (info.labels == null)
                {
                    info.labels = new Dictionary <string, int>();
                }
                string str  = b.ReadUTF();
                int    num4 = b.ReadShort();
                info.labels[str] = num4;
            }
            int framesLen = b.ReadShort();

            for (int i = 0; i < framesLen; i++)
            {
                int displaysLen = b.ReadShort();
                DisplayObjectInfo[] frameInfo = new DisplayObjectInfo[displaysLen];
                for (int k = 0; k < displaysLen; k++)
                {
                    DisplayObjectInfo info3 = new DisplayObjectInfo();

                    info3.isBitmap   = b.ReadBool();
                    info3.cid        = b.ReadShort();
                    info3.instanceId = b.ReadShort();
                    info3.tranform   = this.readTransformInfo(b);

                    frameInfo[k] = info3;
                }
                info.addFrame(frameInfo);
            }

            return(info);
        }