Ejemplo n.º 1
0
        //
        /// <summary>
        /// 加载场景
        /// </summary>
        /// <param name="State"></param>
        /// <param name="LoadSceneName"></param>
        /// <param name="isLogin">  </param>
        /// <returns></returns>
        private IEnumerator LoadScene(SceneBase State, string LoadSceneName, bool isLogin)
        {
            if (m_State != null)
            {
                m_State.StateEnd();
            }

            //设置场景
            m_State = State;
            if (isLogin)
            {
                SceneManager.LoadSceneAsync(SceneDefine.Scene_NetLoading);
            }
            else
            {
                SceneManager.LoadSceneAsync(SceneDefine.Scene_Loading);
            }

            yield return(null);

            Debug.Log("加载场景完成 通知新场景");

            /*if (!string.IsNullOrEmpty(LoadSceneName))
             * {
             *  SceneManager.LoadScene(LoadSceneName);
             *  yield return null;
             * }*/

            // 通知新的场景
            if (m_State != null)
            {
                m_State.StateBegin();
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// 切换场景
 /// </summary>
 /// <param name="State">所需要的代码</param>
 /// <param name="LoadSceneName">场景名称</param>
 /// /// <param name="isLogin"> 是否是登录切换 </param>
 public void SetScene(SceneBase State, string LoadSceneName, bool isLogin = false)
 {
     //加载场景
     RManager.Instance.StartCoroutine(LoadScene(State, LoadSceneName, isLogin));
 }