Ejemplo n.º 1
0
        Rectangle wSize; // = Game1.Instance.fontRenderer.StringSize("W");

        #endregion Fields

        #region Constructors

        public MovementTile(Rectangle size, Player.Movement movement, bool levelCreator = false)
            : base(size)
        {
            inLevelCreator = levelCreator;
            movedrirection = movement;

            wSize = Game1.Instance.fontRenderer.CharSize;

            if (levelCreator)
            {
                switch (movement)
                {
                    case Player.Movement.Right:
                        rotation = MathHelper.ToRadians(0.0f);
                        break;
                    case Player.Movement.Down:
                        rotation = MathHelper.ToRadians(90.0f);
                        break;
                    case Player.Movement.Left:
                        rotation = MathHelper.ToRadians(180.0f);
                        break;
                    case Player.Movement.Up:
                        rotation = MathHelper.ToRadians(270.0f);
                        break;
                    default:
                        rotation = 0;
                        movement = Player.Movement.Idle;
                        break;
                }
            }
        }
Ejemplo n.º 2
0
        public override void LoadContent(ContentManager content)
        {
            player = new Player();
            player.LoadContent(content);

            boundingboxEditor = new PlayerBoundingboxEditor(this);
            base.LoadContent(content);
        }
Ejemplo n.º 3
0
 public GameScreen(LevelFormat level, bool test = true)
 {
     loader = new LevelLoader(level);
     GameObjects = new List<object>();
     player = new Player();
     objectives = new List<Objective>();
     drawAbleItems = new List<IDrawAble>();
     levelID = -1;
     testing = test;
 }
Ejemplo n.º 4
0
        /// <summary>
        /// ctor
        /// </summary>
        /// <param name="level">The level number that should be loaded</param>
        public GameScreen(int level)
        {
            levelID = level;
            GameObjects = new List<object>();
            player = new Player();
            objectives = new List<Objective>();
            drawAbleItems = new List<IDrawAble>();

            loader = new LevelLoader(levelID);
            testing = false;
        }
 public void SetPlayer(Player player)
 {
     this.player = player;
 }
Ejemplo n.º 6
0
        public override void LoadContent(ContentManager content)
        {
            loader.Load();
            // Is the level loading succesfull
            if (loader.LevelLoaded)
            {
                backgroundGrid = new Grid();
                backgroundGrid.LoadFromLevelInfo(loader.level);

                drawAbleItems.Add(backgroundGrid);
                GameObjects.Add(backgroundGrid);

                List<ClickAbleInfo> click = loader.level.clickObjectsInfo;

                foreach (ClickAbleInfo info in click)
                {

                    if (info.texturePath.Contains("car"))
                    {
                        Car clickObj = new Car();
                        // Check if the object has an custom bounds
                        if (info.useCustomBounds)
                        {
                            clickObj.SetCustomBounds(new Rectangle(info.X, info.Y, info.Width, info.Height));
                        }

                        if (info.texturePath.Contains("blue"))
                        {
                            clickObj.Position = info.position - new Vector2(400, 0);
                            clickObj.StartPosition = clickObj.Position;
                        }
                        else
                        {
                            clickObj.StartPosition = info.position;
                            clickObj.Position = info.position;
                        }
                        clickObj.moveToPosition = info.moveToPosition;
                        clickObj.TexturePath = info.texturePath;

                        // Check if the object has an animation
                        if (IOHelper.Instance.DoesFileExist(Constants.CONTENT_DIR + info.texturePath + ".ani"))
                        {
                            AnimationInfo aInfo = JsonConvert.DeserializeObject<AnimationInfo>(IOHelper.Instance.ReadFile(Constants.CONTENT_DIR + info.texturePath + ".ani"));
                            clickObj.Animation = new Animation(content.Load<Texture2D>(info.texturePath), aInfo.width, aInfo.height, aInfo.cols, aInfo.rows, aInfo.totalFrames, aInfo.fps);
                        }
                        else
                        {
                            clickObj.Image = content.Load<Texture2D>(info.texturePath);
                        }
                        clickObj.ObjectiveID = info.objectiveID;

                        if (info.useCustomBounds)
                            clickObj.SetCustomBounds(new Rectangle(info.X, info.Y, info.Width, info.Height));

                        clickObj.onClick += OnClickHandler;

                        objectives.Add(new Objective("Objective " + info.objectiveID));

                        drawAbleItems.Add(clickObj);
                        GameObjects.Add(clickObj);
                    }
                    else if(info.texturePath.Contains("plank"))
                    {
                        Plank clickObj = new Plank();
                        // Check if the object has an custom bounds
                        if (info.useCustomBounds)
                        {
                            clickObj.SetCustomBounds(new Rectangle(info.X, info.Y, info.Width, info.Height));
                        }

                        clickObj.StartPosition = info.position;
                        clickObj.Position = info.position;
                        clickObj.moveToPosition = info.moveToPosition;
                        clickObj.TexturePath = info.texturePath;

                        // Check if the object has an animation
                        if (IOHelper.Instance.DoesFileExist(Constants.CONTENT_DIR + info.texturePath + ".ani"))
                        {
                            AnimationInfo aInfo = JsonConvert.DeserializeObject<AnimationInfo>(IOHelper.Instance.ReadFile(Constants.CONTENT_DIR + info.texturePath + ".ani"));
                            clickObj.Animation = new Animation(content.Load<Texture2D>(info.texturePath), aInfo.width, aInfo.height, aInfo.cols, aInfo.rows, aInfo.totalFrames, aInfo.fps);
                        }
                        else
                        {
                            clickObj.Image = content.Load<Texture2D>(info.texturePath);
                        }
                        clickObj.ObjectiveID = info.objectiveID;

                        if (info.useCustomBounds)
                            clickObj.SetCustomBounds(new Rectangle(info.X, info.Y, info.Width, info.Height));

                        clickObj.onClick += OnClickHandler;

                        objectives.Add(new Objective("Objective " + info.objectiveID));

                        drawAbleItems.Add(clickObj);
                        GameObjects.Add(clickObj);
                    }
                    else
                    {
                        ClickableObject clickObj = new ClickableObject();
                        // Check if the object has an custom bounds
                        if (info.useCustomBounds)
                        {
                            clickObj.SetCustomBounds(new Rectangle(info.X, info.Y, info.Width, info.Height));
                        }

                        clickObj.StartPosition = info.position;
                        clickObj.Position = info.position;
                        clickObj.moveToPosition = info.moveToPosition;
                        clickObj.TexturePath = info.texturePath;

                        // Check if the object has an animation
                        if (IOHelper.Instance.DoesFileExist(Constants.CONTENT_DIR + info.texturePath + ".ani"))
                        {
                            AnimationInfo aInfo = JsonConvert.DeserializeObject<AnimationInfo>(IOHelper.Instance.ReadFile(Constants.CONTENT_DIR + info.texturePath + ".ani"));
                            clickObj.Animation = new Animation(content.Load<Texture2D>(info.texturePath), aInfo.width, aInfo.height, aInfo.cols, aInfo.rows, aInfo.totalFrames, aInfo.fps);
                        }
                        else
                        {
                            clickObj.Image = content.Load<Texture2D>(info.texturePath);
                        }
                        clickObj.ObjectiveID = info.objectiveID;

                        if (info.useCustomBounds)
                            clickObj.SetCustomBounds(new Rectangle(info.X, info.Y, info.Width, info.Height));

                        clickObj.onClick += OnClickHandler;

                        objectives.Add(new Objective("Objective " + info.objectiveID));

                        drawAbleItems.Add(clickObj);
                        GameObjects.Add(clickObj);
                    }
                }

                {// create scope for info
                    PlayerInfo info = loader.level.playerInfo;
                    player = new Player();
                    player.StartPosition = loader.level.playerInfo.position;
                    player.StartMovement = loader.level.playerInfo.startMovement;
                    player.LoadContent(content);
                    player.ChangeMovement(loader.level.playerInfo.startMovement);

                    if (loader.level.playerInfo.useCustomBoundingbox)
                    {
                        player.SetCustomBoundingbox(new Rectangle(info.x, info.y, info.width, info.height));
                    }
                    drawAbleItems.Add(player);
                }

                GameObjects.Add(player);

                foreach (MovementTileInfo info in loader.level.moveTiles)
                {
                    if (info.WinningTile)
                        GameObjects.Add(new WinTile(new Rectangle(info.X, info.Y, info.Width, info.Height)));
                    else
                        GameObjects.Add(new MovementTile(new Rectangle(info.X, info.Y, info.Width, info.Height), info.movement, testing));
                }

                foreach (DecorationInfo info in loader.level.decoration)
                {
                    Decoration decoration = new Decoration();
                    decoration.Position = info.position;
                    decoration.Image = content.Load<Texture2D>(info.ImagePath);
                    drawAbleItems.Add(decoration);
                    GameObjects.Add(decoration);
                }

                drawAbleItems = drawAbleItems.OrderBy(o => o.DrawIndex()).ToList();
            }
            else
            {
                // TODO: show error
                player.Won = true;
            }

            pause = new Button();
            pause.LoadImage(@"buttons\pause");
            pause.Position = new Vector2(Game1.Instance.ScreenRect.Width - pause.Hitbox.Width - 10, 10);
            pause.OnClick += Pause_OnClick;

            pauseBack = new Button();
            pauseBack.LoadImage(@"buttons\menu");
            pauseBack.Position = new Vector2(Game1.Instance.ScreenRect.Width / 2 - pauseBack.Hitbox.Width / 2, Game1.Instance.ScreenRect.Height / 2 - pauseBack.Hitbox.Height / 2);
            pauseBack.OnClick += Pause_OnClick;

            backButton = new ClickableObject();

            backButton.TexturePath = @"buttons\reset";
            backButton.Image = content.Load<Texture2D>(backButton.TexturePath);

            backButton.onClick += OnClickHandler;
            backButton.ObjectiveID = -1;
            backButton.Position = new Vector2(Game1.Instance.ScreenRect.Width - backButton.Image.Width - 20, Game1.Instance.ScreenRect.Height - backButton.Image.Height - 20);

            base.LoadContent(content);
        }
Ejemplo n.º 7
0
 public void ChangeMovement(Player.Movement mov)
 {
     curMovement = mov;
 }